And the README of libqmlbind mentions special API code for dynamical languages, while itself seems to be unmaintained for one year, so it might make sense to port those parts of the API into DOtherside? Again, of course, if anybody is interested at all.
I am not too sure about this, but there was a post on this forum which said that Elixir and Unity 3D was combined.
I had to learn unity because it was a prerequisite for a job that I was going to get.
As far as I can tell the unity game engine is pretty comprehensive about everything and all-in-all a well built engine.
Combining it with elixir is an added advantage that’s all
You might be referring to the game InVected we (me and a couple of other guys, some from our company, some from the university) built for the last Global Game Jam, using Unity for the front-end, and Elixir+Phoenix for the back-end, which synchronized a very simple browser application on the user’s phone with the large Unity screen, allowing them to use their phones as ‘joysticks’. It was a lot of fun, and supports 14+ players (that’s as much as we’ve tested it with at the end of the 48h game jam).
So I could create an Elixir server to manage data distribution and syncronizing objects through clients and make clients with a GameDev specialised tool that simply authenticates to the server…
If Elixir is intended for servers, then use it to create servers