I would like to inquire as to Erlang/Elixir’s viability as a real-time communications platform for video/audio & other between peers without WebRTC / Janus gate, as what they achieved with games like Call of Duty:
I understand one benefit of WebRTC is that it takes the streaming load off the server, but how would it be possible to implement a coordinated data streaming service without third party APIs with Erlang/Elixir as more than a signalling server?
Any books walk through a more comprehensive use of gen_tcp?
“Don’t trust the client” enforces a server mediator among the peers.
How? Thank you.