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								<p>There is a feature to do just that:</p>
<pre data-code-wrap="elixir"><code class="lang-elixir">  @impl true
  def init(state) do
    {:ok, state, {:continue, :after_start}}
  end

  @impl true
  def handle_continue(:after_start, state) do
    # start living
  end
</code></pre> 
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								<p>Nice, I thought <code>:continue</code> would block. Glad I was wrong.</p> 
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								<p>Thank you all very much for your input! You folks are awesome!</p>
<p>Unfortunately, I still can’t reproduce the speed gains by the asynchronous execution. Async takes 2x longer than sync (<code>10.000 processes - 650ms vs 1200ms</code>, <code>50.000 processes - 15s vs 28s</code>).</p>
<p>Here’s my code: <a href="https://github.com/PJUllrich/PeterAndCode/blob/main/game_of_life/lib/game_of_life_web/live/page_live.ex#L72" class="inline-onebox" rel="noopener nofollow ugc">PeterAndCode/game_of_life/lib/game_of_life_web/live/page_live.ex at main · PJUllrich/PeterAndCode · GitHub</a></p>
<p>I checked that the <code>Cell.ex</code> doesn’t do too much work in its <code>init/2</code> function and rewrote it using the <code>handle_continue</code>-pattern, but there were no notable performance gains. This isn’t surprising since the <code>Cell</code> wasn’t doing much in its <code>init/2</code> anyway, but only sent a message back to the LiveView.</p>
<p>Any hints about how to decrease the time to spawn 50.000+ processes is still much appreciated, but I have the feeling that it simply takes this long <img src="https://forum.elixirforum.com/images/emoji/apple/man_shrugging.png?v=15" title=":man_shrugging:" class="emoji" alt=":man_shrugging:" loading="lazy" width="20" height="20"></p>
<p>PS: Does it maybe have something to do with my Elixir/Erlang setup? <img src="https://forum.elixirforum.com/images/emoji/apple/thinking.png?v=15" title=":thinking:" class="emoji" alt=":thinking:" loading="lazy" width="20" height="20"> Maybe the BEAM is only using one out of the 6 cores I have instead of all 6?</p>
<p>PPS: The BEAM starts up with the following info:</p>
<pre data-code-wrap="elixir"><code class="lang-elixir">Erlang/OTP 24 [erts-12.0.4] [source] [64-bit] [smp:12:12] [ds:12:12:10] [async-threads:1] [jit] [x86_64-apple-darwin20.6.0]
</code></pre>
<p>It appears to use all 6 cores and their multithreading (<code>[smp:12:12]</code>), but has only one <code>async-thread</code>? This seems to be <a href="https://erlang.org/doc/man/erl.html#emulator-flags" rel="nofollow">the default</a> <img src="https://forum.elixirforum.com/images/emoji/apple/thinking.png?v=15" title=":thinking:" class="emoji" alt=":thinking:" loading="lazy" width="20" height="20"><br>
Could somebody who’s execution is faster in async verify that you only have 1 <code>async-thread</code> as well?</p> 
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								<p>Just to be a bit picky here, starting a GenServer does more than just spawn a process. So the <code>GenServer.start_link</code> will spawn the process and then sit and wait until the new process does the necessary initialisation to become an OTP process and then calls the behaviour’s <code>init</code> callback. When that has completed the <code>GenServer.start_link</code> will return <code>{:ok,pid}</code>. This is a synchronous operation which is well defined in how a GenServer behaviour works. Can you get around it? NO, all you can do is try and make the <code>init</code> callback as fast as possible. Check the documentation for tips for doing that.</p>
<p>If you want to check how fast you can spawn processes just do a <code>spawn</code> instead, of course  then you won’t get a GenServer. <img src="https://forum.elixirforum.com/images/emoji/apple/smile.png?v=15" title=":smile:" class="emoji" alt=":smile:" loading="lazy" width="20" height="20"></p> 
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<img alt="" width="24" height="24" src="https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/pjullrich/48/15944_2.png" class="avatar"> PJUllrich:</div>
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<p>since the <code>Cell</code> wasn’t doing much in its <code>init/2</code> anyway, but only sent a message back to the LiveView.</p>
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<p>Well, there’s your bottleneck. The LiveView has to handle 50K messages.</p> 
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								<p>Uuuuuuh that’s so smart! And YES! That was the problem!</p>
<p>I removed sending a message from the <code>init/1</code> of the cell back to the LiveView. I can now spawn 40.000 processes in only 300ms! Previously it took around 7 seconds. Amazing! Thanks so much!</p>
<p>The async version still takes 2x the time though, but I’ve given up on understanding why. If anybody wants to continue the investigation, <a href="https://github.com/PJUllrich/PeterAndCode/blob/main/game_of_life/lib/game_of_life_web/live/page_live.ex#L72" rel="noopener nofollow ugc">this</a> is my code.</p>
<p>Thanks again <a class="mention" href="/u/gregvaughn" rel="nofollow">@gregvaughn</a> and <a class="mention" href="/u/rvirding" rel="nofollow">@rvirding</a> and all the others for your very helpful input! <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"></p> 
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								<p>I wrote down my findings in a blog post <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"></p>
<p><a href="https://www.peterullrich.com/simulating-game-of-life-with-100000-erlang-processes" class="onebox" target="_blank" rel="noopener nofollow ugc">https://www.peterullrich.com/simulating-game-of-life-with-100000-erlang-processes</a></p> 
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								<p><a class="mention" href="/u/sebb" rel="nofollow">@Sebb</a> regarding your question about the timing of tick/tock: I just played around with the timings. When it was too fast the board wouldn’t update consistently. Some cells would update, others wouldn’t. When it was too slow, I got bored <img src="https://forum.elixirforum.com/images/emoji/apple/grinning_face_with_smiling_eyes.png?v=15" title=":grinning_face_with_smiling_eyes:" class="emoji" alt=":grinning_face_with_smiling_eyes:" loading="lazy" width="20" height="20"><br>
So, simply trial and error.</p> 
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								<p>I was just wondering. I have something similar and tried to find a better solution than trial and error - but didn’t.</p> 
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	                </div>
	            </div>
              <div id="likers-container-225167" 
                   class="likers-container"
                   data-first-post="false"
                   data-batch-url="/posts/batch_likers">
                   <div class="likers-placeholder" 
                     data-likers-post-id="225167"
                     data-batch-url="/posts/batch_likers">
                  <div class="post-likers"></div>
                </div>
              </div>
	        </div>
			

    </div>

    <div class="triangle-top-right type-last-post cat-last-post" title="Last post!"></div>
  </section>
</div>
</template></turbo-stream><turbo-stream action="replace" target="load-more-container"><template><div id="load-more-container" class="load-more-container">
    <span class="all-loaded">— All posts loaded —</span>
</div></template></turbo-stream>