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		            <h3>
                  stevensonmt
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								<p>That’s what I’ve just done this morning. I had to set up a “NodeWatcher” GenServer that is started when the application starts. When a new game is started I check to see if there are any new nodes connected and if so add them to the NodeWatcher. The NodeWatcher runs Node.monitor/2 every time a node is added to its state. When the NodeWatcher receives a <code>{:nodedown, node}</code> message I have a <code>handle_info</code> call that removes the node from the watcher’s state and outputs confirmation that it has been removed to the terminal. Ultimately I think I’d like to have the ability to keep games associated with nodes, and if a given node goes down it starts a timer for the game to shutdown if the node does not reconnect in x amount of time.</p> 
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	                  <a title="Go to post" alt="Go to post" href="https://forum.elixirforum.com/t/log-when-child-node-exits-or-goes-down/45097/12">Post #11</a>
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