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<img alt="" width="24" height="24" src="https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/qqwy/48/1349_2.png" class="avatar"> Qqwy:</div>
<blockquote>
<p>Prioqueue has been updated to now also contain a PairingHeap-based implementation. The library now also contains some proper tests <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"> .</p>
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<p>Hmm, I’m not seeing <a href="https://hex.pm/packages/proper" rel="nofollow">PropEr</a> in there:<br>
<a href="https://github.com/Qqwy/elixir-prioqueue/blob/master/mix.exs#L28-L32" class="onebox" target="_blank" rel="noopener nofollow ugc">https://github.com/Qqwy/elixir-prioqueue/blob/master/mix.exs#L28-L32</a></p>
<p><em>/me coughs</em></p>
<p>^.^</p> 
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								<p><a class="mention" href="/u/overminddl1" rel="nofollow">@OvermindDL1</a> It took me way too long to understand the joke… <img src="https://forum.elixirforum.com/images/emoji/apple/laughing.png?v=15" title=":laughing:" class="emoji" alt=":laughing:" loading="lazy" width="20" height="20"></p>
<p>Prioqueue has been updated once more: It now contains a lot better documentation, as well as implementations for many of the Protocols of FunLand, as well as Extractable, Insertable and Elixir’s own Enumerable and Collectable. (<a href="https://hexdocs.pm/prioqueue/Prioqueue.html#module-protocols" rel="noopener nofollow ugc">See the docs</a>)</p>
<p>Oh, and the Prioqueue priority queue protocol itself can of course be overridden by other priority queue implementations in the future <img src="https://forum.elixirforum.com/images/emoji/apple/smiley.png?v=15" title=":smiley:" class="emoji" alt=":smiley:" loading="lazy" width="20" height="20"> .</p>
<p>Prioqueue is more-or-less done, I think.<br>
Feedback is greatly appreciated.</p>
<hr>
<p>On a related note: I’ve released a prerelease version <a href="https://hex.pm/packages/fun_land" rel="nofollow">0.8 of FunLand</a>, which is significantly backwards incompatible with the previous prerelease version, since:</p>
<ul>
<li>It adds a lot of functionality. (Implementation of Traversable)</li>
<li>It has some breaking name changes.</li>
<li>Some bells-and-whistles behaviours were changed from opt-out to opt-in (less implicit magic, more explicit power)</li>
</ul>
<p>There still are some things I am not happy with. The most important things that will still change before 1.0:</p>
<ul>
<li>Documentation. A lot of it.</li>
<li>Moving the zoo of ADT implementations living under the <code>FunLandic</code> namespace off to their own library.</li>
<li>Maybe some more breaking name changes, to make things more clear.</li>
</ul> 
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								<p>Looks really cool, I quite like the API.  <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"></p> 
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								<p><a class="mention" href="/u/qqwy" rel="nofollow">@Qqwy</a>, slightly offtopic, but I was looking at your Tensor library because I’m quite interested in starting building a Machine Learning library for Erlang/Elixir. I know Erlang is not the fastest language for number crunching, but I have hopes due to the upcoming JIT compiler being quite fast (currently it’s as fast as HiPE), dirty schedulers and ease of orchestrate distributed computations between nodes.</p> 
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								<p><a class="mention" href="/u/imetallica" rel="nofollow">@imetallica</a> Nice!</p>
<p>Tensor should be reasonably fast if you are working with sparse data sets.</p>
<p>I am currently debating to write a second, <em>terse</em>, vector/matrix/tensor library which would outsource the work to Rust.<br>
However, I’d like this work to happen in a proper, semi-preemptive fashion, which currently faces two hurdles:</p>
<ol>
<li>Rustler does not yet expose <code>enif_schedule_nif()</code> (see <a href="https://github.com/hansihe/Rustler/issues/44#issuecomment-269916075" rel="noopener nofollow ugc">here</a>) because there is no known way to make it fully compile-time safe.</li>
<li>I have no idea how to ‘turn an iteration over a vector or matrix inside-out’. I think this would mean that iteration over the <code>Vec</code> would happen in a coroutine-fashion, but I have no idea how this could be done. This is necessary because <code>enif_schedule_nif()</code> takes a function pointer to call once the work should continue.</li>
</ol>
<hr>
<p>I will update Tensor today to interface with Extractable and Insertable <img src="https://forum.elixirforum.com/images/emoji/apple/smiley.png?v=15" title=":smiley:" class="emoji" alt=":smiley:" loading="lazy" width="20" height="20"> .</p> 
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								<p>All right!</p>
<p>Tensor has been updated to version 2.0. This version is backwards incompatible because of multiple major changes:</p>
<ul>
<li>All modules are moved under the single <code>Tensor</code> namespace, to follow HexPM package publishing rules. use <code>use Tensor</code> to alias all of Tensor, Matrix and Vector in your code and us them just as before.</li>
<li><code>Numbers</code> has had multiple important changes between version 1.0 and 4.0, these changes have been reflected in Tensor.<br>
Other, new features are:</li>
<li><code>FunLand.Mappable</code> implementation, <code>FunLand.Reducable</code> implementation.</li>
<li><code>Extractable</code> implementation.</li>
<li><code>Insertable</code> implementation.</li>
<li>Tests for the above.</li>
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								<p>Oh, before I forget!</p>
<p><code>Extractable</code> and <code>Insertable</code> have been updated to  <code>0.2.0</code> as well. This is a backwards-incompatible change. (But probably the last; I think the API is now stable and if this is indeed the case, soon a stable 1.0 version will be released).</p>
<p>The backwards-incompatible change is that in case of errors, instead of returning <code>:error</code>, the implementations should return <code>{:error, reason}</code>, with standardized reasons for Extractable being <code>:empty</code>, and for <code>Insertable</code> being <code>:invalid_item_type</code> and <code>:full</code>.</p>
<hr>
<p><code>Prioqueue</code> has been updated to reflect these changes as well, now being version <code>0.2.4</code> <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"> .</p> 
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								<p>And… <a href="https://github.com/Qqwy/elixir-sets" rel="noopener nofollow ugc">Sets</a> is released!</p>
<p>Similar to Prioqueue and Okasaki, this is a common interface to work with <em>Sets</em>, with multiple implementations that can be chosen between either when creating the set, or in your application’s documentation.</p>
<p>Implementations for <code>MapSet</code>, <code>:sets</code>, <code>:gb_sets</code> and <code>:ordsets</code> are included.</p> 
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								<p>And a final one for today: <a href="https://github.com/Qqwy/elixir-arrays" rel="noopener nofollow ugc">Arrays</a>.</p>
<p>Similar to Prioqueue, Okasaki and Sets, this is a common interface to work with arrays that have fast random element access.</p>
<p>It contains two implementations right now, namely a version that wraps Erlang’s <code>:array</code>, and <code>MapArray</code> that uses integer keys as indexing into a map (But in a somewhat different way than I do it in Tensor; <code>MapArray</code> is <em>not</em> a sparse but a terse representation).</p> 
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                  Qqwy
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									<span>TypeCheck Core Team</span>
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								<p>And just after I said that, I decided to finish up <a href="https://github.com/Qqwy/elixir_okasaki" rel="noopener nofollow ugc">Okasaki</a> as well.<br>
It still needs some more documentation, but it definitely is stable enough to release on Hex.PM as-is.</p> 
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