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                  ethanscott
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<img alt="" width="24" height="24" src="https://forum.elixirforum.com/user_avatar/forum.elixirforum.com/kjwvanijk/48/11017_2.png" class="avatar"> kjwvanijk:</div>
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<p>If you like to do some functional web client I think <a href="http://elm-lang.org/" rel="noopener nofollow ugc">Elm </a> might be a nice option.</p>
<p>If you would like to create an installed client you could take a look at <a href="http://arcadia-unity.github.io/" rel="noopener nofollow ugc">Arcadia </a>. It is built on top of unity so for more serious projects it is nice to be able to leverage all the features off a fully fledged game engine.</p>
<p>Both of which could be combined with an elixir backend ofc <img src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title=":slight_smile:" class="emoji" alt=":slight_smile:" loading="lazy" width="20" height="20"></p>
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<p>I am not too sure about this, but there was a post on this forum which said that Elixir and Unity 3D was combined.<br>
I had to <a href="https://hackr.io/tutorials/learn-unity" rel="noopener nofollow ugc">learn unity</a> because it was a prerequisite for a job that I was going to get.<br>
As far as I can tell the unity game engine is pretty comprehensive about everything and all-in-all a well built engine.<br>
Combining it with elixir is an added advantage that’s all</p> 
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                  massimo
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								<p>I think Scenic it’s the giant step forward we needed to talk about GameDev in Elixir</p>
<p>I wrote about it here</p>
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      <a href="https://forum.elixirforum.com/t/scenic-as-a-game-dev-tool/16982" rel="nofollow">Scenic as a game dev tool</a> <a class="badge-category__wrapper " href="/c/questions-help/questions/53" rel="nofollow"><span data-category-id="53" style="--category-badge-color: #C14BFB; --category-badge-text-color: #000000; --parent-category-badge-color: #C14BFB;" data-parent-category-id="171" data-drop-close="true" class="badge-category --style-square --has-parent" title="Elixir Questions / Help"><span class="badge-category__name">Questions</span></span></a>
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  <blockquote>
    I’ve tweeted this yesterday and it’s getting some attention, so I decided to post it here to share comments, ideas and answer questions, if anybody got some <img width="20" height="20" src="https://forum.elixirforum.com/images/emoji/apple/slight_smile.png?v=15" title="slight_smile" alt="slight_smile" class="emoji"> 
The tweet can be found here 
<a href="https://twitter.com/wstucco/status/1046485501774057473" class="onebox" target="_blank" rel="noopener nofollow ugc">https://twitter.com/wstucco/status/1046485501774057473</a> 
What I did is write a custom Scene module and a custom Component model on top of Scenic, reusing and extending Scenic’s own Scene and Component modules, that automatically keep track of component creation and can communicate. 
The Scene has a…
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									<span>TypeCheck Core Team</span>
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								<p>You might be referring to the game <a href="https://forum.elixirforum.com/t/invected-globalgamejam-game-that-uses-elixir/12413" rel="nofollow">InVected</a> we (me and a couple of other guys, some from our company, some from the university) built for the last Global Game Jam, using Unity for the front-end, and Elixir+Phoenix for the back-end, which synchronized a very simple browser application on the user’s phone with the large Unity screen, allowing them to use their phones as ‘joysticks’. It was a lot of fun, and supports 14+ players (that’s as much as we’ve tested it with at the end of the 48h game jam).</p> 
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								<p>That’s so cool. I love these type of games. Jackbox Party pack and Eon Altar are the ones I know that do it and those are SO MUCH fun with friends. I’ll check out the game and code!</p>
<p>In general, I think elixir is great for the server side as long as no heavy physics calculations/number crunching is involved.</p>
<p>I’m still very skeptical with Elixir for more involved graphics but am very happy to be proven wrong.</p> 
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								<p>So I could create an Elixir server to manage data distribution and syncronizing objects through clients and make clients with a GameDev specialised tool that simply authenticates to the server…<br>
If Elixir is intended for servers, then use it to create servers <img src="https://forum.elixirforum.com/images/emoji/apple/wink.png?v=15" title=":wink:" class="emoji" alt=":wink:" loading="lazy" width="20" height="20"></p> 
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