bjorng
Advent of Code 2019 - Day 25
Note: This topic is to talk about Day 25 of the Advent of Code 2019.
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bjorng
My solution today is an Elixir script that allows you to play the adventure game interactively.
I added some translation of the input commands, so that you can type “n” instead of “north” and “get” instead of take, and so on.
I also unintentionally added a cheat mode. If you pick up a lethal item (such as an infinite loop), the dying message will be printed, but you can continue to play.
I solved the problem by playing the adventure game manually. If I’ll get really bored during the rest of my Christmas vacations, I might implement an automatic solver.
Comparing this year’s Advent of Code to last year’s, this year had one puzzle that was much harder than anything last year. Overall I liked this year’s puzzle better than last year’s. There was less of finicky parsing and complex rules.
Merry Christmas! ![]()
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sasajuric
For part 25 I made a simple interactive runner, and then solved the game manually. I’m not particularly interested in building the autosolver.
In general, I enjoyed the first half of this edition, but didn’t like most of the more demanding challenges in the second half. I found they were challenging me in a way I was less interested in (like “spot the special input” solution on day 16, manual boolean reduction on day 21, or math problem on day 22). I also didn’t really enjoy solving puzzles which were not particularly challenging but were finicky (e.g. day 20, or day 24).
I quite enjoyed comparing solutions with y’all, and I think this was for me the best thing about AoC this year. Thanks everyone, and have a happy holidays!
sb8244
I did this by hand, so nothing great to share. But I did it decently fast and got 26 for pt2.
Last Post!
lud
Yes I finished part 1 yesterday (last line edited in my previous post, I should have make it more clear I edited).
I am kind of disappointed that there is no logic in the item weights.
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