iacobson

iacobson

ECSpanse

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Ecspanse is an Entity Component System (ECS) framework for Elixir.

Ecspanse is not a game engine, but a flexible foundation for managing state and building logic, with features like:

  • flexible queries with multiple filters
  • dynamic bidirectional relationships
  • versatile tagging capabilities
  • component templates
  • system event subscriptions
  • asynchronous system execution

Docs: Ecspanse — ECSpanse v0.10.1
GitHub: GitHub - iacobson/ecspanse: Entity Component System (ECS) library for Elixir, offering a suite of features including: flexible queries with multiple filters, dynamic bidirectional relationships, versatile tagging capabilities, system event subscriptions, or asynchronous system execution. · GitHub
Article: https://iacobson.medium.com/elixir-for-fun-ecspanse-2852a7993ecd
Podcast: ECS / Game Development with Elixir vs. Python, JavaScript, React with Dorian Iacobescu & Daniel Luu | SmartLogic

Showing Posts 1 to 10

iacobson

iacobson OP

New release v0.2.0

Introduces Component and Event Templates for simplifying the creation of related components and events.

Adds a new query Ecspanse.Query.fetch_tagged_component/2 that returns an entity’s component by a list of tags. Attention, it is the logic implementation duty to ensure that no more than one component is returned, or it will raise an error.

Introduces also some small breaking changes: the Timer Component and Event are now Templates.
use Ecspanse.Component.Timer and use Ecspanse.Event.Timer should be replaced with use Ecspanse.Template.Component.Timer and use Ecspanse.Template.Event.Timer.

D4no0

D4no0

I don’t understand from reading the documentation and the article, what do you mean it’s not a game engine?

What kind of problems it actually solves, like realtime synchronization?

kokolegorille

kokolegorille

You might find information about ECS here…

While it’s new in OOP video game, it’s kind of natural in FP

iacobson

iacobson OP

Ecspanse is a state management library. It also runs the “game loop” and offers some built-in functionality like timers.

what I mean by “it’s not a game engine” is that has no functionality for rendering, controls/input, physics, assets, GUI, etc. So you will need to combine it with some other technology if you want to build anything user-facing.

kokolegorille

kokolegorille

Thank You for your lib, I am going to try it for some games that I have in mind :slight_smile:

iacobson

iacobson OP

When you will have a working prototype, please paste it here. I’m extremely curious about what kind of games people think to build with Elixir.

kokolegorille

kokolegorille

Will do… currently I am thinking of using React and Three, or Three fiber for the front end and controls, Phoenix for socket and clients communication, and ECS for managing game state.

But it might take some time

D4no0

D4no0

Is it though? are we talking about the concepts used behind unity engine?

kokolegorille

kokolegorille

Yes, exactly, that’s how they could achieve a demo called something like 1000 cities… I don’t remember the name, but the demo I do

D4no0

D4no0

Isn’t that just a basically just a change from inheritance to composition? I mean that’s nice, however I don’t think erlang VM can fit in this theme by design,

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