I used to run a gaming platform (was actually my first stab at a social network) and all this talk of games is making me want to do something with the domain now - might even make a game and put it up there perhaps you and @LukeWood could write up a few tuts… or work on that framework together
I fond that I still have one very early version of it online: http://visualsoft.ch/pixeltank/pixeltank.html
Shooting was also possible and there were track marks from the tank on the grass, I’ll check at home if I still have the sources… The version online is poorly working but showing in which direction it would go, you can move the tank with ‘wasd’ and rotate the turret with the mouse. I’ve got many graphics with different tanks and upgradable parts Every now and then it gives me a headache that i never finished something with it
I’d be totally up for some project, only my “nerding time” is very limited as i’ve got a young family. Also my elixir knowledge is yet limited, but this would be a good opportunity to improve
threejs is the way I’d go Even if I always enjoyed writing an engine by myself, it’s very time consuming to do so…
I definitively should do it, just looked through my graphics (which a friend did for me, I think that was in 2012…), here some examples:
It’s two (nearly three) years ago now, but back then our Global Game Jam game used Elixir+Phoenix with websockets as backend that allowed people to play with a virtually unlimited number of people on a big screen using their mobile phones.
I’m still hoping I’ll have time to write a post-mortem about it at some point, as well as maybe an updated version .