AstonJ

AstonJ

Inspired by bulletz.io (built by @LukeWood) and the recent Phoenix Phrenzy winners! I thought it might be cool to see what other games are out there that were built using Elixir or Phoenix!

Do you know of any? Do have any favourites? :101:

Showing Posts 1 to 10

AstonJ

AstonJ OP

Who was playing Bulletz.io just now? That was FUN! Even if I couldn’t work out how to change direction of fire!! :man_facepalming: :lol: (Edit: the mouse/trackpad seemed to do the trick :023:)

LukeWood

LukeWood

Thanks for the support :slight_smile: Bulletz is still in a relatively early stage and I’m definitely still shaping the experience up.

It’s been a huge journey making a game from scratch in elixir! Any feedback would be greatly appreciated!

I’ve thought of writing a full fledged framework specifically for web based games in elixir but have ultimately punted it off for the time being.

AstonJ

AstonJ OP

You should start a thread about it in our #your-libraries-projects:projects section (or just post info in here if you prefer) :023:

How long did it take? What stack are you using? It’s really fun!

With regards to the game itself I’d love for it to be a little faster (maybe 2x the speed) and perhaps whenever you encounter some kind of event there is a flash message telling you what happened/what it means etc - though maybe on a ‘training’ level. It would also be cool to know when a human player is in the game (maybe force all humans to type their name in?) …don’t know why but it’s more fun killing real players :icon_twisted: :lol:

A framework for building web games in Elixir would be SO cool!!! Do it! :003::orange_heart:

Rainer

Rainer

Unfortunately for me bulletz is only showing “loading…”

I’d really like to try a combination of liveview and WebGL(threejs), if only I had time…

AstonJ

AstonJ OP

Try again it’s working here @Rainer :smiley:

Cochonours

Cochonours

I had to allow firestore.googleapis.com XHR requests for the loading to pass. The game is sluggish most of the time on my computer / firefox..

AstonJ

AstonJ OP

My iPhone froze otherwise I could have got an even higher score :icon_twisted:

Great game @LukeWood!

LukeWood

LukeWood

I just used phoenix websockets for the frontend/backend communication and then the frontend is written in rxjs. If I could go back in time I think I’d do the same thing for the backend (it’s a Genserver per player, genserver per bullet, etc) but on the frontend I’d probably use the phaser game engine.

Good idea on indicating who is a player and who is a bit - I’ll open a bug for it!!!

LukeWood

LukeWood

Are firestore xhrs typically disabled in some setup I am not aware of?

And yeah it can get a bit clunky right now due to a lack of any webgl use- all raw JS.

LukeWood

LukeWood

Thanks Aston- saw your highscores that’s awesome.

I need to implement some error handling as I’ve noticed that there are occasional freezes.

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