AstonJ
Inspired by bulletz.io (built by @LukeWood) and the recent Phoenix Phrenzy winners! I thought it might be cool to see what other games are out there that were built using Elixir or Phoenix!
Do you know of any? Do have any favourites? ![]()
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AstonJ
Who was playing Bulletz.io just now? That was FUN! Even if I couldn’t work out how to change direction of fire!!
(Edit: the mouse/trackpad seemed to do the trick
)
LukeWood
Thanks for the support
Bulletz is still in a relatively early stage and I’m definitely still shaping the experience up.
It’s been a huge journey making a game from scratch in elixir! Any feedback would be greatly appreciated!
I’ve thought of writing a full fledged framework specifically for web based games in elixir but have ultimately punted it off for the time being.
AstonJ
You should start a thread about it in our #your-libraries-projects:projects section (or just post info in here if you prefer)
How long did it take? What stack are you using? It’s really fun!
With regards to the game itself I’d love for it to be a little faster (maybe 2x the speed) and perhaps whenever you encounter some kind of event there is a flash message telling you what happened/what it means etc - though maybe on a ‘training’ level. It would also be cool to know when a human player is in the game (maybe force all humans to type their name in?) …don’t know why but it’s more fun killing real players

A framework for building web games in Elixir would be SO cool!!! Do it!

Rainer
Unfortunately for me bulletz is only showing “loading…”
I’d really like to try a combination of liveview and WebGL(threejs), if only I had time…
AstonJ
Try again it’s working here @Rainer
Cochonours
I had to allow firestore.googleapis.com XHR requests for the loading to pass. The game is sluggish most of the time on my computer / firefox..
AstonJ
My iPhone froze otherwise I could have got an even higher score
Great game @LukeWood!
LukeWood
I just used phoenix websockets for the frontend/backend communication and then the frontend is written in rxjs. If I could go back in time I think I’d do the same thing for the backend (it’s a Genserver per player, genserver per bullet, etc) but on the frontend I’d probably use the phaser game engine.
Good idea on indicating who is a player and who is a bit - I’ll open a bug for it!!!
LukeWood
Are firestore xhrs typically disabled in some setup I am not aware of?
And yeah it can get a bit clunky right now due to a lack of any webgl use- all raw JS.
LukeWood
Thanks Aston- saw your highscores that’s awesome.
I need to implement some error handling as I’ve noticed that there are occasional freezes.