ImNotAVirus
ElvenGard.Network - Simplify the network of your application/game
Hi everyone,
ElvenGard.Network is the first tool in a toolkit designed to make life easier for game server developers.
As its name suggests, this will help developers manage network exchanges between a server and its clients:
- Created on top of the great Ranch library, the tool is designed to be robust and fast
- Designed to be modular and to support any type of game protocol
- DSL for schema definitions to transform a received (binary) packet into a usable structure
- Serialization protocol to transform an Elixir structure into a binary so that it can be sent to a client
To see what you can do with this first tool, I encourage you to take a look at this example:
- minecraft_ex: This is the beginning of a Minecraft server. For demonstration purposes, this one only handles the first packets sent to ping the server.
Further examples can be found in the project README.
Also, a guide covering most of the features is also available here.
If you have any questions, please don’t hesitate to contact me. I’ll be very happy to answer them and to get your feedback on your projects if you intend to use ElvenGard.Network.
Links:
- Hex.pm page: https://hex.pm/packages/elvengard_network
- Guide: https://hexdocs.pm/elvengard_network/readme.html
- Documentation: https://hexdocs.pm/elvengard_network
- Source code: https://github.com/ImNotAVirus/elvengard_network
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