ExVenture is a text based MMORPG. I’ve been working on it for the past year or so, and it’s had a lot of cool things get spun off, such as Gossip, and Squabble. You can find it at exventure.org and on GitHub.
Some of the fun features ExVenture has:
Web client to play the game
Telnet access for standard MUD clients
Can be formed in a cluster
Powerful web admin panel to manage the game
Prometheus metrics to see what’s going on
Cross game chat via Gossip
Many more
This is all MIT licensed so feel free to spin up your own game and poke around the code. If anyone is interested there is also a discord server. I’ve got a game up on midmud.com if anyone wants to try before you download!
Some updates for ExVenture: I’ve been fairly side tracked with Gossip, but I’ve finally gotten back to this. I was pretty happy to merge the split of characters from users last night. Lots of refactors to get that working but its very exciting to have in place!
I think next for ExVenture is getting a common login system in place. I’ve been talking with others in the text game community about getting Grapevine set up as an OAuth provider so that players can have a central login for these kinds of games.
I was able to listen to it during commuting back to home, I really enjoyed that episode and it reminded me of the time I actively played MUDs, I really need to take some time off from job and family to play some MUDs again…
I’ve been working on getting ExVenture in a state for anyone to deploy, instead of something I hacked together. I have ansible set up along with a simple deploy script. This sets up a much nicer environment than I previously had.
I also have a hosted option if anyone is interested in a game without having to deploy it, which was fun to get going via terraform.