vicb335

vicb335

When submitting the form, the inputs should clear once I pass an empty changeset, they dont seem to be doing that if I am successful on the first try.
Heres what I mean

  1. the first time the form was correct, it doesnt get cleaned (unexpected)
  2. then I failed with bad inputs, it doesnt get cleaned (expected)
  3. then I submit a correct version, it does get cleaned (expected)

Showing Posts 1 to 10

vicb335

vicb335 OP

heres a snippet of what I am using, is this expected? Am I missing somthing? Thanks in advance guys!

def handle_event("save", %{"volunteer" => volunteer_params}, socket) do
    case Volunteers.create_volunteer(volunteer_params) do
      {:ok, volunteer} ->
        socket =
          update(
            socket,
            :volunteers,
            fn volunteers -> [volunteer | volunteers] end
          )

        changeset = Volunteers.change_volunteer(%Volunteer{})

        {:noreply, assign(socket, :form, to_form(changeset))}

      {:error, changeset} ->
        {:noreply, assign(socket, :form, to_form(changeset))}
    end
  end
Sorc96

Sorc96

This is a somewhat unintuitive issue. The problem is that the initial value of the form assign is a new Volunteer, which is also the value of the assign after a successful submit. Of course, this makes sense when you want to clear the form to allow another submit with new data. But since the assign never changes to anything else, LiveView does not know that it should rerender things that depend on the assign.

When you attempt an unsuccessful submit, the assign gets updated with the invalid changeset, which fixes the problem. The reason why forms generated with phx.gen work is that they react to phx-change, which updates the assign.

Hopefully that makes sense, I’ve encountered this problem just a few days ago and came to this conclusion.

sodapopcan

sodapopcan

Yep, that’s correct. Since LiveView stores its state on the server, you have to continuously update the server state as the form changes.

vicb335

vicb335 OP

So in this case the only solution is to create and handle a phx-update?

sodapopcan

sodapopcan

You mean phx-change? phx-update is not an event, it’s an instruction on how to handle DOM patching. But yes, you must handle phx-change to keep track of your form’s state server-side. You could implement some JS to do it client-side, but this would defeat the purpose of LiveView.

vicb335

vicb335 OP

Yes! Sorry I meant phx-change, its just to me its so weird to be forced to handle constant changes in order for the form to clear, but I understand, the diffing that LiveView does, doesn’t see a difference so thats why it doesn’t re-render it, thanks!

LostKobrakai

LostKobrakai

You can also update another assign with an id for the form. Changing the form id makes the form reset. That way you would also add signal to assigns for „this is now meant to be reset“.

sodapopcan

sodapopcan

Oh ya that’s a good idea! You don’t get validations then though it doesn’t sounds like OP needs them.

rhcarvalho

rhcarvalho

Perfect way to describe it, thanks!

While testing a new feature we ran into this situation which, at the time, we could not explain. Why was the form not updating?! :confused:

It turned out that the particular form input also had phx-debounce, to avoid flooding the server with phx-change events, and if no such events were sent before submit, then the form state from the server’s perspective never changed, and the form input was not re-rendered and cleared!

Your account of the problem was key to realizing what was going on :purple_heart:

garrison

garrison

What is actually going on here is that LiveView’s declarative abstraction is fundamentally leaking its imperative implementation. This is the sort of bug that is not supposed to happen with a declarative programming model.

In e.g. React this is fixed with controlled inputs which always have their state forcibly reset in lock-step with the render (this is declarative programming). Unfortunately this is one of very few things that I think genuinely cannot be fixed in LiveView because it is a consequence of server latency. In almost every case server latency is not a problem, but here it actually is.

This also means that @bartblast should take note, as if he implements controlled inputs correctly this is a case where Hologram will just be strictly and unavoidably better.

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