zerogvt
GenServer/Agent/Concurrency Questions
Hi all,
I’ve been trying to wrap my head around this for a few days but I get more and more confused as I go. So I guess it’s time I ask for some help.
Say you want to implement next architecture: A process X is reading up a list of urls and spawns a process Yn for each one of them (imagine a web crawler for instance). Each Yn starts about its own thing (they don’t do the same calculations) and when it finishes off it has to call X back and tell it that it’s done. Meanwhile X is awaiting/listening and crossing off any done url of its list.
So far I’ve tried implementing X as an Agent (I need to keep state (a stack of urls) on it) and Yn as GenServers. Yet:
- if I try to kick
Yns with acall(synchronous) I cannot kick them off concurrently - if I kick them off with a
cast(asynchronously)Xwon’t wait and it exits whileYns are still active thus killing the whole tree (Note: I use escript to create an executable out of this. I do not run it all through iex.).
In general while the mechanics of the processes are quite clear on their own when they get wrapped up inside an Agent or a GenServer they become fuzzy (to me). Where is the waiting loop in them?
Thanks!
Most Liked
peerreynders
- In
GenServerthe “waiting loop” is the part responsible for calling the varioushandle_callbacks, you don’t get to see the loop because it is part of the generic OTP behaviour. - In
Agentthe “waiting loop” waits for messages to arrive. Those messages contain the functions sent to it to update it’s internal state - the state that gets to be maintained as part of the recursive loop call.
So really you should be focusing on GenServer as it is the natural progression from the recursive receive loop.
As far as I can tell Agent really isn’t about the notion of a process but it’s about about state management without autonomous access control modelled on how Clojure’s Agents manage shared state where it can only be accessed via special function calls.
GenServer completely controls its internal state and the way it’s accessed through the handle_ callbacks. Agent is completely at the mercy of the functions that are sent to it from other processes.
So as such GenServer has a far greater autonomy over it’s internal state than an Agent does.
So far I’ve tried implementing
Xas an Agent (I need to keep state (a stack of urls) on it) andYnas GenServers.
I really don’t think Agent is a suitable solution here. Sounds more like X should be a GenServer while Yn could be Tasks (example). Tasks themselves aren’t based on GenServer but are just some (very useful) convenience code around spawn, link, receive.
alco
I think this is a perfect use case for Task.
Since your problem is basically processing a collection of items concurrently, you should look into using Task.async_stream. Read carefully about the max_concurrency option, usually it is more beneficial to have N concurrent processes for data processing where N is the number of hardware threads in your CPU. However, to achieve maximum throughput, you’d need to test and measure. If most of the time is spent waiting for data to be fetched from a URL, having more processes may speed things up.
So, assuming process X has to spawn all the tasks and wait for them all to finish, it may look as follows:
results =
urls
|> Task.async_stream(MyWorkerModule, :process_url, [])
|> Enum.to_list()
If, on the other hand, your process X has to be able to handle messages from other processes while all Yn tasks are working, then X should be a gen server with at least the following basic functionality:
defmodule MyTaskManager do
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, nil)
end
def process_urls(server, urls) do
GenServer.cast(server, {:process_urls, urls})
end
def example_function(server, args) do
GenServer.call(server, {:do_this_please, args})
end
###
def init(_) do
# We'll keep track of all live tasks using the `tasks` map.
{:ok, %{tasks: %{}}}
end
def handle_cast({:process_urls, urls}, state) do
new_tasks = spawn_tasks(urls)
{:noreply, %{state | tasks: Map.merge(state.tasks, new_tasks)}}
end
def handle_call({:do_this_please, args}, _from, state) do
# Just a normal handle_call.
# do something with args...
{:reply, :ok, state}
end
# When a task is spawned via `Task.async` or `Task.Supervisor.async_nolink`, it will eventually return its result as
# a message in the form `{task_ref, result}` to the calling process if it finishes normally. If it crashes, though,
# it won't send a result back (but the calling process will still get a :DOWN message, see below).
def handle_info({task_ref, result}, %{tasks: tasks} = state) do
{url, updated_tasks} = Map.pop(state.tasks, task_ref)
# do something with the url and the result returned for it...
{:noreply, %{state | tasks: updated_tasks}}
end
# Tasks are also monitored by the calling process, so for each task process we'll get a :DOWN message when it
# terminates, regardless of the termination reason.
def handle_info({:DOWN, task_ref, :process, _task_pid, exit_reason}, state) do
updated_tasks = Map.delete(state.tasks, task_ref)
{:noreply, %{state | tasks: updated_tasks}}
end
# Here we create a new task for each URL. In principle, it's possible to limit the number
# of concurrent tasks just like `Task.async_stream` does, but here I'm simplifying a bit.
defp spawn_tasks(urls) do
Map.new(urls, fn url ->
%Task{ref: task_ref} = Task.async(MyWorkerModule, :process_url, [url])
{task_ref, url}
end)
end
end
I’d also recommend reading up on Task.Supervisor. It’s useful for keeping all tasks processes rooted under a dedicated supervisor, especially when there’s a possibility that a task may crash. A task spawned using Task.async will take its calling process down if it crashes, whereas when using Task.Supervisor.async_nolink, the calling process will not be linked to the task and will be able to receive the :DOWN message like i showed in my example above.
david_ex
and for educational purposes pooly (though some of the process configuration code could use some updating)
I’ve written a blog series rewriting Pooly while updating it with newer language features (e.g. Registry and DynamicSupervisor): http://davidsulc.com/blog/2018/07/09/pooltoy-a-toy-process-pool-manager-in-elixir-1-6/
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