I have a Unity3D project I’m working on that is multimedia heavy. I use Git for the repo and GitKraken to manage it. I’ve run into problems recently with GitKraken pushing commits to the repo. It will say a push was successful, but in Git’s browser i see nothing has been updated. I then realized I was trying to push 100mb+ files which Git doesn’t like. GitHub’s desktop client will tell me that a file is too big and cancel the entire push. GitKraken will do the same stopping the entire push if a file is too big, but it wont tell me that it was stopped. It will say push successful which it wasn’t. Is this a bug in the application or has something else gone awry?