ChristopherKRad
Having some difficulty adding three.js to a Phoenix project
I’m having some difficulty adding the npm package “three” to my phx project.
Specifically, I am getting blank screen on the /3D route that I have set, however, I am getting the hello word. The div seems to be recognized, but I think there may be something wrong with esbuild?
I’ve tried vendoring three.js using the minified link here with no luck either: https://raw.githubusercontent.com/mrdoob/three.js/dev/build/three.min.js
My current config can be found in the image attached.
I am more familiar with Phx Backend than front end, but would still consider myself a beginner - especially as it relates to adding JS deps.
Any help is appreciated ![]()
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First 10 of 12 Posts
03juan
Hi Christopher, welcome to the forum.
The screen grab is too low res to see anything, it would be better if you posted the relevant code directly as text.
ChristopherKRad
oops! You’re right.
Let me try that again
ChristopherKRad
Updated the image
ChrisYammine
it looks like your func createThreeJSScene is never called, have you tried invoking it?
ChristopherKRad
I ended up vendoring three js in
assets/vendor/three.min.jsThen I created a Hook in my
app.jsas follows:Then tried calling the phx-hook in my
three_js_live.exas follows:At the moment, the only thing that renders is the
Hello World03juan
This won’t succeed because it returns
undefinedwhen the attribute is missing.However you also will need to add
phx-update="ignore"to the element, otherwise your scene will be removed on the next update from the server.DOM patching & temporary assigns
ChristopherKRad
So, I’ve reduce the mounted() it down to:
added the following to the
Still no cube unfortunately.
03juan
Import from
three.module.jsI’m curious what version of Phoenix you’re using, since you’re rendering the view with a
~Lleex sigil instead of~H? Did you not get something like this error during the asset build pipeline?ChristopherKRad
I’m running 0.17.5 Live view & 1.6.13 Phoenix.
I do not see such an error on my side.
Is it possible for me to view the project you’ve created so that I can figure out what went wrong on my end?
03juan
Here’s a link to my github repo 03juan/three_cube
My previous answer was actually misleading, sorry about that. I actually got the error after installing the
threemodule from npm into the vendor directory, and then importing from../vendor/node_modules/three/build/three.min.js, not directly from../vendor/three.min.js. I assumed that the error would also show in the second case but didn’t check before posting.Have a look at
app.jsin the repo. In its current state importing fromnode_modulesI get the error when building the asset, and there is no cube. However using the import in the second line does show the cube, and the console only shows the warning:Scripts "build/three.js" and "build/three.min.js" are deprecated with r150+, and will be removed with r160. Please use ES Modules or alternativesI tried to build the bundle with esbuild
0.14.29used in Phoenix1.6.13and that also works when importingthree.min.jsdirectly fromvendorbut not from withinnode_modules.Not sure why it works with one but not the other. My guess is something to do with it being a inside node package, but don’t have enough experience with js bundling to really know.