I’ve been out of the loop for the whole HEEx thing, despite experimenting a lot with EEx rendering optimizations.
I have some HEEx questions I haven’t found answered anywhere:
Is there a syntax reference for HEEx somewhere? I’m not sure what exactly is valid HEEx
Is there a well-defined API for custom HEEx engines? I’d love to experiment on HTML rendering optimizations based on HEEx just like I’ve done for EEx, but I’m not sure that’s even meant to be possible