rudebono
How can I loop a video/audio file?
Hi everyone,
I’m pretty new to Membrane and don’t have much experience with media programming in general. I’m working on a personal project and have run into a problem I can’t seem to solve.
Here’s my question:
My goal is to take a short video or audio file and have it play on a continuous, infinite loop.
I’ve searched through the official docs, the website, and GitHub examples. I found plenty of information on how to play a file once, but I’m completely stuck on how to make it loop.
I’ve even asked an AI for suggestions, but it gave me a bunch of different ideas (like using a custom Source, a dynamic Pad, or handling Events) that were confusing and didn’t work when I tried them.
So, I was hoping someone here could help.
What is the standard or recommended way to loop a file in Membrane?
I’m looking for a stable and reliable approach.
Any help would be greatly appreciated.
Thanks in advance
Most Liked
mat-hek
Hi there, unfortunately, due to how the framework is designed, it’s not straightforward. The best way IMO is to use the handle_element_end_of_stream callback to know when the stream finishes and restart the pipeline or a part of it. If you want to restart only a part of the pipeline, you need a tee between the part you want to restart and the rest. The stream needs to be at least demuxed (extracted from a container) at that point.
Another approach is to use a looping filter that will buffer the entire stream, as described here. The problem with this approach is that it, well, buffers the entire stream ![]()
rudebono
Hello.
I got the idea from the handle_element_end_of_stream callback method you suggested and the link you shared.
Instead of removing the pipeline to stop the media streaming with RTMP later,
I chose to use a custom Membrane.Filter to loop the file again.
Here is a simple example I made:
defmodule MyApp.Application do
use Application
@impl true
def start(_type, _args) do
children = [
MyApp.Pipeline
]
opts = [strategy: :one_for_one, name: MyApp.Supervisor]
Supervisor.start_link(children, opts)
end
end
defmodule MyApp.Pipeline do
use Membrane.Pipeline
@location :code.priv_dir(:my_app) |> Path.join("bgm_24000hz_1ch_s16le.wav")
@stream_format %Membrane.RawAudio{sample_rate: 24_000, channels: 1, sample_format: :s16le}
def start_link(_opts) do
Membrane.Pipeline.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def handle_init(_ctx, _opts) do
spec = [
child(:source, %Membrane.File.Source{location: @location, seekable?: true})
|> child(:loop_filter, MyApp.LoopFilter)
|> child(:raw_parser, %Membrane.RawAudioParser{
stream_format: @stream_format,
overwrite_pts?: true
})
|> child(:sink, Membrane.PortAudio.Sink)
]
{[spec: spec], %{}}
end
end
defmodule MyApp.LoopFilter do
use Membrane.Filter
def_input_pad(:input, accepted_format: _any)
def_output_pad(:output, accepted_format: _any)
@impl true
def handle_init(_ctx, _opts) do
{[], %{}}
end
@impl true
def handle_playing(_ctx, state) do
{[event: {:input, %Membrane.File.SeekSourceEvent{start: :bof, size_to_read: :infinity}}],
state}
end
@impl true
def handle_event(:input, %Membrane.File.EndOfSeekEvent{}, _ctx, state) do
{[event: {:input, %Membrane.File.SeekSourceEvent{start: :bof, size_to_read: :infinity}}],
state}
end
@impl true
def handle_event(pad, event, ctx, state) do
super(pad, event, ctx, state)
end
@impl true
def handle_buffer(:input, buffer, _ctx, state) do
{[buffer: {:output, buffer}], state}
end
end
There’s no problem with Membrane.PortAudio.Sink, but later, when I add an audio mixer and send it via RTMP, additional pipelines may be created.
I’ll ask if I have more questions later.
It was very helpful, Thank you!
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