How I created a JRPG battler with Elixir

This is the story of how I created an “engine” to process battles in a turn-based game I worked on for a while… I’ve been procrastinating to write about this for so long now that I don’t even remember exactly when it started, but I finally managed to extract the code in a small demo to share with you. Maybe this sparks some interest in folks thinking about investing in Elixir. Here’s the link to both the blog post and the repository. I hope y’all enjoy the read. Cheers! :v:

PS.: I don’t know if this is the right category to post this (please move it if necessary).

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