miguel_o
Hello, a question, participating in the ECSx (Ship) tutorial, but changing the dynamics of the game. How multiple consecutive commands of the following line should be implemented in the code:
ECSx.ClientEvents.add(socket.assigns.player_entity, event)
For the purposes of managing both the movements and firing of the ship via orders entered with types from the interface?
Ex.
“move north 10 positions”, “launch 3 shots”, “move west 5 positions”
I’ll look forward for your answer!
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APB9785
Hi Miguel! When using ClientEvents, try to make each event line up with a single input from the user. So, let’s say you have a button which can be clicked by the user to move north, and one button click always equals 10 “positions” on the map. The ClientEvent in this case would just be
:move_north- and the distance moved is only a concern for the ClientEventHandler:Now, if you have a button where sometimes a press moves 10 positions, and other times a press moves 5 positions, the question is: what determines this value? If the value comes from the frontend, such as a slider in the UI where the user adjusts the speed, then we’ll attach that value as metadata with the event:
and the handler:
But if the value is based in the backend (stored as a component somewhere) then metadata should not be used. For example, if one button press equals
spositions, wheresis theSailingSpeedof the player’s ship, simply add:move_northand fetch the value in the handler:Hope this helps, happy to answer any other questions you might have!
miguel_o
Hi Andy, I appreciate the quick response, you surprised me!
I understood the concept perfectly. However, I don’t see a way to change the dynamic, I want to implement multiple actions concatenated from a simple user event, for example with a text input.
I think the problem is in the update cycle between the frontend and backend.
Any ideas you can give me will be welcome!
Thank you in advance..
APB9785
Remember, you want one ClientEvent for each user event. In this case we have:
miguel_o
Great Andy, this works! Now, to up level, any idea to aggregate sound?
I hope your comments! Thank you from yet!
APB9785
Playing audio is mostly a job for the client - so it depends on what type of frontend you are using. If it’s a web game in the browser, maybe start with looking into Using the Web Audio API - Web APIs | MDN
miguel_o
Ok, let’s go for this! Thank you very much!