miguel_o
Hello, a question, participating in the ECSx (Ship) tutorial, but changing the dynamics of the game. How multiple consecutive commands of the following line should be implemented in the code:
ECSx.ClientEvents.add(socket.assigns.player_entity, event)
For the purposes of managing both the movements and firing of the ship via orders entered with types from the interface?
Ex.
“move north 10 positions”, “launch 3 shots”, “move west 5 positions”
I’ll look forward for your answer!
Trending in Questions
Hey guys,
I’ve got a huge CSV ( around 10 GB ) that needs to be processed hourly
Do you guys have any suggestions what is the best prac...
New
I’m working on a project that simulates the bumbl example in the programming phoenix book. It acts almost like an email client. We have a...
New
Hello!
Could someone please give me a help/sample code, how to delete a file from s3 using waffle/waffle_ecto from Phoenix app.
I creat...
New
I’m seeing that a list inside a Kino.DataTable will be interpreted as a charlist, even if the Kino.configure() is set to charlists: :as_l...
New
So my question is quite simple and i have found no conclusive answer on forum, google or AI.
Should we use :erlang.float for Integer to ...
New
Hi, I’ve just set up an application with ash_authentication. There is only magic link strategy for now, so there is no confirmation add o...
New
If a change or preparation module uses Ash.Changeset.get_argument/2 or Ash.Query.get_argument/2 (or any of the other get_argument functio...
New
Other Trending Topics
I am happy to introduce the very α version of the new programming language compiled to BEAM.
Welcome Cure.
It has literally three kille...
New
Hobbes is a low-level distributed database for the Elixir programming language.
Hobbes provides a simple, safe, and scalable storage lay...
New
Hi there! We created Gust: A task orchestrator inspired by Airflow.
For those who have never heard about Aiflow, it’s a Python-based wor...
New
Beam Bots (or just BB for short) is a framework for building fault-tolerant robotics applications in Elixir using familiar OTP patterns. ...
New
Hello everyone. After busy few months I am happy to announce v0.1.0 of Emerge & Solve.
They are GUI (Emerge) and State management (S...
New
Corex is an accessible, unstyled UI component library for Phoenix that integrates Zag.js state machines using Vanilla JavaScript and Live...
New
Categories:
Sub Categories:
Forums
Popular Tags
- #ecto
- #liveview
- #troubleshooting
- #learning-elixir
- #deployment
- #library
- #erlang
- #testing
- #genserver
- #mix
- #absinthe
- #remote-other
- #otp
- #plug
- #how-to-question
- #macros
- #postgres
- #elixirconf
- #channels
- #exunit
- #discussion
- #code-sync
- #podcasts
- #javascript
- #onsite
- #dialyzer
- #docker
- #authentication
- #umbrella
- #full-time-contract
- #podcasts-by-brainlid
- #ecto-query
- #blog-post
- #elixirconf-us
- #elixir-ls
- #ai
- #phoenix_html
- #iex
- #graphql
- #genstage
- #websockets
- #supervisor
- #advent-of-code
- #distillery
- #processes
- #api
- #forms
- #hex
- #security
- #metaprogramming










Showing Posts 1 to 6- Show Best Posts
- Show All (oldest first)
- Show All (newest first)
APB9785
Hi Miguel! When using ClientEvents, try to make each event line up with a single input from the user. So, let’s say you have a button which can be clicked by the user to move north, and one button click always equals 10 “positions” on the map. The ClientEvent in this case would just be
:move_north- and the distance moved is only a concern for the ClientEventHandler:Now, if you have a button where sometimes a press moves 10 positions, and other times a press moves 5 positions, the question is: what determines this value? If the value comes from the frontend, such as a slider in the UI where the user adjusts the speed, then we’ll attach that value as metadata with the event:
and the handler:
But if the value is based in the backend (stored as a component somewhere) then metadata should not be used. For example, if one button press equals
spositions, wheresis theSailingSpeedof the player’s ship, simply add:move_northand fetch the value in the handler:Hope this helps, happy to answer any other questions you might have!
miguel_o
Hi Andy, I appreciate the quick response, you surprised me!
I understood the concept perfectly. However, I don’t see a way to change the dynamic, I want to implement multiple actions concatenated from a simple user event, for example with a text input.
I think the problem is in the update cycle between the frontend and backend.
Any ideas you can give me will be welcome!
Thank you in advance..
APB9785
Remember, you want one ClientEvent for each user event. In this case we have:
miguel_o
Great Andy, this works! Now, to up level, any idea to aggregate sound?
I hope your comments! Thank you from yet!
APB9785
Playing audio is mostly a job for the client - so it depends on what type of frontend you are using. If it’s a web game in the browser, maybe start with looking into Using the Web Audio API - Web APIs | MDN
miguel_o
Ok, let’s go for this! Thank you very much!