James_E

James_E

Is reduce_while/3 the correct function for this use-case?

In my code here, work_loop uses Enum.reduce_while/3, but as you can see it’s just discarding the accumulator.

I’m wondering if that’s a sign that there’s a more appropriate function for this?

import Bitwise
require Logger

# TS3H.demo("MEkDAgcAAgEgAh9n5rQmt3zJukGmwwvEVwfbZFS3NJ9oW7hgpJ0Db5ORAh8mOLmbP3+DfEQvEFbOcqymWoF6s9GHVcv8UegJBcWz", 1102362)


defmodule TS3H do

  defp work_loop(intermed_state, goal, ctr_start, ctr_end) do
    Enum.reduce_while(
      ctr_start..ctr_end,
      {nil, -1, -1},
      fn ctr, _ ->
        score = phase2(intermed_state, ctr)
        if score < goal do
          {:cont, {nil, ctr, score}}
        else
          {:halt, {:ok, ctr, score}}
        end
      end
    )
  end

  def demo(pk_str, ctr_best) do
    demo(pk_str, ctr_best, ctr_best)
  end
  def demo(pk_str, ctr_best, ctr_cur) do
    intermed_state = phase1(pk_str)
    # FIXME add a warning about bad keys / slow phase
    record = phase2(intermed_state, ctr_best)
    Logger.info("Current score: #{record}")
    Logger.info("Skipping already checked: #{ctr_cur - ctr_best + 1}")
    # Skip ctr_cur since that's *already been* checked
    {outcome, ctr_last, last_score} = work_loop(intermed_state, record, ctr_cur + 1, ctr_cur + 2**24)
    case outcome do
      nil ->
        Logger.notice("Got to #{ctr_last} without any progress.")
        {record, ctr_best, ctr_last}
      :ok ->
        if last_score > record do
          Logger.notice("Improved score!! #{ctr_last} -> #{last_score}")
          {last_score, ctr_last, ctr_last}
        else
          Logger.notice("Found new head. #{ctr_last} -> #{record}")
          {record, ctr_best, ctr_last}
        end
    end
  end

  def phase1(pk_str) do
    :crypto.hash_init(:sha)
    |> :crypto.hash_update(pk_str)
  end

  def phase2(state, ctr) do
    :crypto.hash_update(state, Integer.to_string(ctr))
    |> :crypto.hash_final()
    |> ts3_binary_lzcnt()
  end

  def ts3_binary_lzcnt(hash) do  # FIXME performance :(
    # Octets are consumed in network order.
    # Bits are consumed starting from the least significant bit.
    # Examples:
    #     <<255,   0,   0,   0>> -> 0
    #     <<  1,   0,   0,   0>> -> 0
    #     <<  0,   1,   0,   0>> -> 8
    #     <<  0, 255,   0,   0>> -> 8 
    #     <<  0, 254,   0,   0>> -> 9
    Stream.unfold(hash, fn
      # https://forum.elixirforum.com/t/trouble-understanding-octet-string-binary-iteration/62304
      <<i::8, rem::binary>> -> {i, rem}
      <<>> -> nil
    end)
    |> Enum.reduce_while(
      {:cont, 0},
      fn
        0, {:cont, acc_val} -> {:cont, {:cont, acc_val + 8}}
        x, {:cont, acc_val} -> {:cont, {:halt, acc_val + tzcnt(x, nil)}}
        _, {:halt, acc_val} -> {:halt, {:halt, acc_val}}
      end
    )
    |> elem(1)
  end

  defp tzcnt(i, nil, count) when i !== 0 do
    # h/t https://programming-idioms.org/idiom/262/count-trailing-zero-bits/5157/erlang
    if (i &&& 1) === 0 do
      tzcnt(i >>> 1, nil, count + 1)
    else
      count
    end
  end
  defp tzcnt(i, max) do
    if i === 0 do
      max
    else
      tzcnt(i, nil, 0)
    end
  end

end

The forum software correctly suggested that I take a look at thread #34178, but the suggestion there of using Enum.find_value/2 is an awkward fit because I like being able to return a single “semantically uniform” datatype rather than having special-cased shaped matches on the caller’s end.

I looked around the Enum documentation, but it’s really sprawling; there are so many unique functions, each filling a clear niche, and it’s possible I overlooked one that would fit my use-case.

Most Liked

nicocirio

nicocirio

Hi!, I think recursion may be a good approach.

  defp work_loop(intermed_state, goal, ctr_start, ctr_end) do
    loop(ctr_start..ctr_end, intermed_state, goal)
  end

  defp loop(ctrs, intermed_state, goal, result \\ nil)

  defp loop([current_ctr | rest], intermed_state, goal, nil) do
    score = phase2(intermed_state, current_ctr)

    if score < goal do
      loop(rest, intermed_state, goal)
    else
      loop(rest, intermed_state, goal, {:ok, current_ctr, score})
    end
  end

  defp loop(_ctrs, _intermed_state, _goal, result), do: result

I haven’t tested it, but I think it works fine.
If you implement this approach, I suggest refactoring the args of work_loop for it to directly be the recursive function.

Eiji

Eiji

It have “awkward” returns because the intention was to return them like that. You can return same type or different types based on pattern-matching - it’s up to you and your use case. find_value/3 simply discards nil and finishes as soon as it finds a value.

Here goes a simplified example:

defmodule Example do
  def sample(first, last, goal) do
    Enum.find_value(first..last, fn element ->
      # replace this with your own function call
      result = double(element)
      # this line returns {element, result} when the result of expression on the left side
      # is truthy i.e. it's not nil or false
      result >= goal && {element, result}
    end)
  end

  # replace this with your own function
  defp double(integer), do: integer * 2
end

{element, result} = Example.sample(1, 10, 11)
IO.inspect {element, result}
# 1 * 2 = 2;  2 >= 11 -> false (skipped)
# 2 * 2 = 4;  4 >= 11 -> false (skipped)
# 3 * 2 = 6;  6 >= 11 -> false (skipped)
# 4 * 2 = 8;  8 >= 11 -> false (skipped)
# 5 * 2 = 10; 10 >= 11 -> false (skipped)
# 6 * 2 = 12; 12 >= 11 -> true
# rest is skipped because value is already found
# {6, 12} is returned

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