benlime
LiveMotion enables high performance animations declared on the server and run on the client.
As a follow up to my previous thread A library for high performance LiveView animations I released the first initial version 0.1.0 of the library for you to play around with it.
There is still a lot to do, but works as a first version. I would be glad if you give it a try. I hope it makes animations using LiveView a lot more convenient.
Docs: LiveMotion — LiveMotion v0.3.1
Repo: GitHub - benvp/live_motion: High performance animation library for Phoenix LiveView · GitHub
Examples: https://livemotion.benvp.co
https://cleanshot-cloud-fra.accelerator.net/media/26144/yvBCYQ2B1940j2e20mhHJO12vauM1cfJo5gJgRP0.mp4
https://cleanshot-cloud-fra.accelerator.net/media/26144/p5RbCZhU7yRjtyBAb6E9U0LCNjzeJgBvGjP4Tqc7.mp4
If it would be preferable to merge it with my previous thread, please do so
I just thought it would be better to have a distinct thread for it.
Cheers
Ben
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benlime
Just release
v0.1.2which adds theLiveMotion.JS.show/1function. This function was previously mentioned in the docs, but did not exist yet.This let’s you now add client side animations for dynamically showing elements (e.g. on button clicks).
kingdomcoder
Well done @benlime
Kudos!
bjunc
Haven’t had a chance to peak under the hood, but you might find my CubicBezier lib useful. Essentially a port of the CSS timing functions (similar to what is used in GS and other tweening libs).
benlime
Not sure if I am missing something, but I think that’s not required for LiveMotion because all animations happen on the client. So there is actually no need to have cubic-bezier functions within the Elixir codebase.
v0.2.0
I released a new version which introduces two new lifecycle functions
on_animation_startandon_animation_complete. These will allow you to push events or run JS actions whenever an animation starts or ends. You can do something like the following (in a phx-click handler for example):Additionally fixes a bug that animations did not run on update.
bjunc
I don’t think you’re missing anything. Like I said, I didn’t look at the code, and it wasn’t immediately clear where the animation positions were being computed. The cubic-bezier lib above is for replicating client-side tweening libraries, but computed on a server.
In my tests, it is technically feasible to “stream” positioning from the server using this lib, but it can be impractical for many use-cases (opting for a FLIP model where the actual animation is computed client-side). However, there are some nice use-cases for calculating the percentage of a tween based on the easing function.
benlime
I understand. With LiveMotion I’m striving to fully run all animations directly on the client. I know there are technical demos with streaming animations, but as you said, it is quite impractical for almost all use cases. That’s why LiveMotion only declares (on the server) how the animation should be performed. The JS part then reads the declaration and performs the animations on the client accordingly.
benlime
I added a website with a few examples of LiveMotion. I’ll add more in the next couple of weeks.
cblavier
Awesome! Keep up with the good work
thelastinuit
Not all heroes wear capes!
benlime
I just released
v0.3.0of LiveMotion. This update includes support for LiveView 0.18 and adds a few new things. Check out the changelog.Next up will be a new component called
presencewhich will make transitions like the following possible.https://twitter.com/benvp_/status/1562425248514916352
I orignally wanted to include it in this release, but it is still a bit experimental and needs a bit of polishing.
Stay tuned.