Qqwy
LiveView: shallow states or deep states?
I’ve been building some projects using Phoenix LiveView, and have read the source code of quite a few more projects made by other people (thanks, Phoenix Phrenzy contest!).
One thing I am seeing, is essentially a dichotomy in two approaches to working with state and interactivity, when working with LiveView-powered applications that are essentially ‘single-page’ (i.e. rather than one or multiple pages with multiple independent LiveView snippets, the whole interface is driven by LiveView).
Approach 1: “Shallow State”
In this approach, we have many nearly-independent LiveViews/ (stateful) LiveComponents that mostly work with their own socket.assigns directly.
Because socket.assigns is a map, and because all of these components are stateful, the data that is stored and the communication between them is mostly ad-hoc, i.e. non-normalized.
Approach 2: “Deep State”
In this approach, we have a single LiveView with potentially multiple nested (stateless) LiveComponents that contains the state in a (deeply) nested map in its socket.assigns. Most or all changes that come in travel through this single LiveView’s handle_event and potentially update (some nested part of) its socket.assigns. The socket.assigns consists of one or a few Elixir Structs, which makes it very clear what kind of data to expect, i.e. the data is normalized.
Using this approach, it is possible to extract most of the domain-logic out to its own separate module(s), making the code easy to test. Of course, you do end up with more code since you add a/some layer(s) of abstraction between the LiveView-module and the place where the actual state-transition logic happens.
This kind of architecture has strong similarities with first-order functional reactive programming (also known as ‘the Elm Architecture’(TEA)).
Now, I don’t know which approach is better suited for what kind of situations, but I find it very interesting to see that there are these two sort-of opposed kinds of working with LiveView going on, and I’d love to start a discussion on the pros and cons! 
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Qqwy
During @chrismccord’s Keynote-talk at ElixirConf.EU V yesterday he told us about the new changes and additions that are happening to LiveView.
One important thing he mentioned, is that there will be better diffing-support for deeply-nested states. Previous versions of the LiveView assigns-diffing would not be able to look deeper into the keys of nested maps (and especially inside structs), meaning that code like this:
<div>
<span> <%= @post.author %> </span>
<p> <%= @post.content %> </p>
</div>
would be re-evaluated as a whole every time one of the fields inside assigns.post would change. This is now (in the newest version on master; the latest kinks were ironed out during these last couple of days) no longer the case.
So the tl;dr: Deep states will be much better supported going forward, which means that we as developers have more flexibility in the approach we take.
chrismccord
Deep diffing shipped many weeks ago 
mbuhot
I’m just learning LiveView through the PragStudio course which is excellent so far.
The temporary_assigns feature makes it feel like the framework is pushing users towards the shallow state style. Can you indicate that a nested map key is a temporary?
I found it difficult to track which assigns are available within the template without some declaration of the data structure, so I’ve adopted a convention of an inner Assigns module within the LiveView module that declares a @type and provides functions for managing the state:
Example
defmodule MyApp.MyViewLive do
use MyApp, :live_view
alias MyApp.SomeContext
alias MyApp.SomeContext.SomeSchema
defmodule Assigns do
@type t :: %{
items: [SomeSchema.t()],
filter: String.t()
}
@spec new([SomeSchema.t()]) :: t()
def new(initial_data) do
%{
items = initial_data
filter = ""
}
end
def temporaries() do
[items: []]
end
def with_filters(socket, items, filter) do
socket |> assign(items: items, filter: filter)
end
end
@impl true
def mount(_params, _session, socket) do
initial_data = SomeContext.get_some_data()
socket = assign(socket, Assigns.new(initial_data))
{:ok, socket, temporary_assigns: Assigns.temporaries()}
end
def render(assigns) do
~L""" access @items etc here """
end
def handle_event("some_event", %{"filter" => filter}, socket) do
data = SomeContext.get_some_data(filter)
socket = socket |> Assigns.with_filters(data, filter)
{:noreply, socket}
end
end
For the relatively small examples I’ve followed so far, this has been helpful to allow me to treat the Socket.assigns map as a data structure with well defined operations. Looking forward to some more complex examples with Components 







