Introduction
Hi all,
Looking to design and develop this fun paper game from my childhood in digital with elixir, phoenix (channels, presence), and possibly LiveView with the members of this community.
I already have a working one with angular+socketio+python so this is a good learning curve with the elixir community.
Here is the game, rules, and a sample round of me trying to explain how the game works. This game might exist online already under different names for different cultures. I didn’t investigate.
Rules and Play
Design
I aim to follow the design principles that are demonstrated and explained brilliantly in this article as much as possible
https://www.theerlangelist.com/article/spawn_or_not
Aspirations (intentionally left vague)
- Hoping for
store nothing
approach - If
things
need to be stored somewhere, prefereviction and memory
based storage. things
should keep a tidy house at all times within their scope.
Behaviours
Player
Scenario: New user identification success
Given I am an anonymous user
and I visit the Game Server
and I am required to enter my name
When I enter "nickname"
Then the "nickname" is accepted
Scenario: New user identification, nickname non UTF-8 encoding
Given I am an anonymous user
and I visit the Game Server
and I am required to enter my name
When I enter "0xC0, 0xC1, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF"
Then the "0xC0, 0xC1, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF" is rejected
Scenario: New user identification, nickname too long
Given I am an anonymous user
and I visit the Game Server
and I am required to enter my name
When I enter "nickname longer than 20 characters"
Then the "nickname longer than 20 characters" is rejected
I will slowly expand the following Rooms, Gathering Hall, and Server
as scenarios in time.
Rooms
- Can be created
- Should have a string identifying the name
- Should have a string language identifying the language used in the room.
- Should have an identifier of being
private
orpublic
- Minimum 3 players needed to start a
round
and play the game. - Able to know which players are in the room
- There is no maximum player limit to a room but should investigate for performance reasons.
- Can be joined only, if it hasn’t reached
maximum user count and no active round is in play
- Can initiate a new round by the ‘administrator’ if there are more than
2 players
in the room. - Can be destroyed by the
creator
oradministrator
- Can be destroyed only
if there is no active round
- Players should be able to
chat
with each other outside of anactive round
- Should do
self-cleaning
where possible
Round
- Can be initiated by 'administrator
- All the players should receive the first question at the
roughly
same time - After answering a question,
player
should be presented with the next one. - If a player finishes all their questions, they simply wait for
all players
to finish. - If the player count has fallen below the
minimum
players at any instance, the round should be abandoned - Should be able to identify which players have answered the
current/past
questions - Should have a
maximum time set
to end the round if it does not end by player interaction. - Round finishes when
all the questions are answered by
all the players` - Round should be able to display the
stories
on each player’s screen upon finishing. - Chat should be activated when a round has
finishes
regardless of reason - Should do
self-cleaning
where possible
Gathering Hall
- Should list all the
public
rooms that areavailable to join
- Should include
name, language, player count
of each room - Should be able to filter by
language
- Should be able to
sort
byplayer count
- Should do
self-cleaning
where possible
Community
I want this to be a community effort where people can peer-review each other’s code and approach and we can all learn from each other in a fun small project.
Repositories
Elixir Library - GitHub - ykurtbas/elixir-www: Elixir library for the online multiplayer game WhoWhatWhere
Phoenix UI - GitHub - ykurtbas/phoenix-www: The phoenix application for WhoWhatWhere game
More Questions?
I didn’t take any further design restrictions and decisions.
I probably missed a couple of important points, either on purpose - not to dictate the design or genuinely forgot. Please ask away!
Please let me know what you think or ideas for implementation, developing together.
Review
Please have a look at the commits to check if I am on the right path, specifically where to mutate
the players in the room.