Hello fellow BEAM enthusiasts,
I’d like to introduce a conceptual idea I’ve been developing, which I call NKTg Law. It’s a physics-inspired framework aimed at modeling how an entity’s motion tendency shifts when its mass varies over time—something that could map well into Elixir/Erlang architectures, especially for distributed systems needing dynamic behaviour (e.g., actor systems with changing load, battery mechanics in games, scalable simulations).
NKTg Law – Conceptual Overview
I define two core values:
- NKTg₁ = x × p, where:
x= position or displacement metric,p = m × v= linear momentum (mass * velocity).- Interpretation:
- NKTg₁ > 0 → object tends to move away from equilibrium (amplifying motion).
- NKTg₁ < 0 → object tends to move toward equilibrium (stabilizing).
- NKTg₂ = (dm/dt) × p, where:
dm/dt= rate of change of mass.- Interpretation:
- NKTg₂ > 0 → mass change supports motion (like growth or power-up).
- NKTg₂ < 0 → mass change resists motion (like draining resources).
Why It Might Be Useful for Elixir/BEAM Patterns
- The BEAM excels at modeling concurrent, stateful processes—each could track its own
x,v,m, dynamically adjusted in real-time. - This could empower novel features:
- Adaptive rate limiting: processes slow down as their “mass” (load) increases.
- Self-throttling workflows: nodes in a cluster reduce throughput under heavy resource exhaustion.
- Game mechanics: actors that gain momentum as they “power up” (mass ↑) or slow when “hurt” (mass ↓).
Questions for the Community
- Has anyone used Elixir/OTP to model systems with dynamic “mass” or weight affecting behavior? What patterns did you use (
GenServer,GenStage,Flow, etc.)? - Would it make sense to encapsulate
dm/dtand momentum logic into a reusable module or behaviour, rather than peppering logic across individual processes? - Do you have ideas for visualizing or monitoring these dynamics—perhaps via
:telemetry, custom dashboards, or observability tools? - Would you be interested in sample code implementing a simple Elixir
GenServerthat updatesNKTg₁andNKTg₂eachhandle_info(:tick, state)?
I’d love to hear your feedback or pointers to similar mechanics—especially any distributed systems concepts using BEAM that factor in changing resource usage or adaptive behavior.
Looking forward to your thoughts!
— NKTgLaw






















