pedromvieira
What the correct way to Phoenix send a new generated file (non text, example gz).
I’m trying with full path (with application dir) or regular path, neither are working.
Tried with File.read! also.
conn
|> put_resp_content_type("application/gzip")
|> put_resp_header("content-disposition", "attachment; filename=#{filename}.gz")
|> send_file(200, full_path)
I can send text files with this:
conn
|> put_resp_content_type(filetype)
|> put_resp_header("content-disposition", "attachment; filename=#{filename}")
|> send_resp(200, content)
The only difference is compress or not:
attr =
case compress do
true ->
:compressed
false ->
:utf8
end
file =
File.open!(temp_file, [:write, attr])
In both cases, file is corrected created at “temp/”, but I still can’t send compressed file.
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wmnnd
send_file/3expects a file path as the third argument. It seems that in your code, instead of a file path you’re passing in a variable calledcontentwhich seems to suggest it’s a binary with the actual file contents you want to send.pedromvieira
It was a mistake when I created the question. I’m sending correct full path to both cases.
The only difference is compress or not:
In both cases, file is corrected created at “temp/”, but I still can’t send compressed file.
idi527
So you pass
file(which is:file.io_device()) tosend_file(which expects abinarypath to the file)? Can it be the problem?pedromvieira
I’m passing the same type to both. Binnary paths.
From IEX i can read them both:
When I inspect Phoenix, the gz returns empty.
wmnnd
How did you verify that the .gz file actually exists then? Maybe you could show the full code in context.
pedromvieira
I can see and fully test both compressed and non compressed on my filesystem (and on IEX).
All other functions related:
dom
Is the :utf8 option really compatible with :compressed in
[:write, :utf8, :compressed]?wmnnd
So how is the
deliverfunction called?pedromvieira
It’s working with Path.expand().
Now I can call compress or not and both return data.
This problem resulted in a module that I will upload to HEX to work with really deeped maps.