co0lsky

co0lsky

Request for code review - property based test

Greetings! I am relatively new to property-based testing. I am practicing writing property tests and hoping for a code review if any practitioner has any comments or suggestions on the test.

defmodule Academy.UserPropTest do
  alias Academy.UserShim

  use Academy.TestCase, async: true
  use PropCheck
  use PropCheck.StateM

  require ExUnitProperties

  # Generators
  def first_name() do
    StreamData.string(:alphanumeric, length: 10..20)
  end

  def email() do
    StreamData.string(:alphanumeric, length: 10)
  end

  def email(s) do
    attrs = Map.get(s, :existing)
    StreamData.constant(attrs.email)
  end

  def uid() do
    StreamData.string(:alphanumeric, length: 10)
  end

  def uid(s) do
    attrs = Map.get(s, :existing)
    StreamData.constant(attrs.uid)
  end

  def role() do
    StreamData.member_of(["admin", "editor", "tester", "support", "user"])
  end

  def profile() do
    StreamData.nonempty(StreamData.map_of(StreamData.constant("lang"), StreamData.string(:ascii)))
  end

  def attrs() do
    Enum.take(
      StreamData.fixed_map(%{
        first_name: first_name(),
        email: email(),
        uid: uid(),
        role: role(),
        profile: profile()
      }),
      1
    )
  end

  def attrs(s) do
    Enum.take(
      StreamData.fixed_map(%{
        first_name: first_name(),
        email: email(s),
        uid: uid(),
        role: role(),
        profile: profile()
      }),
      1
    )
  end

  # Helpers
  def like_email(map, email) do
    Enum.any?(
      Map.values(map),
      fn attrs -> attrs.email == email end
    )
  end

  property "user stateful operations", [:verbose] do
    forall cmds <- commands(__MODULE__) do
      {history, state, result} = run_commands(__MODULE__, cmds)

      (result == :ok)
      |> aggregate(command_names(cmds))
      |> when_fail(
        IO.puts("""
        History: #{inspect(history)}
        State: #{inspect(state)}
        Result: #{inspect(result)}
        """)
      )
    end
  end

  # initial model value at system start. Should be deterministic.
  def initial_state(), do: %{}

  def command(state) do
    always_possible = [
      {:call, UserShim, :create, attrs()}
    ]

    relies_on_state =
      case Map.equal?(state, %{}) do
        # no values yet
        true ->
          []

        # values from which to work
        false ->
          s = state

          [
            {:call, UserShim, :create_existing, attrs(s)}
          ]
      end

    oneof(always_possible ++ relies_on_state)
  end

  # Picks whether a command should be valid under the current state.
  def precondition(s, {:call, _, :create, [attrs | _]}) do
    not like_email(s, attrs.email)
  end

  # - all calls with known emails
  def precondition(s, {:call, _mod, _fun, [attrs | _]}) do
    like_email(s, attrs.email)
  end

  # Given the state *prior* to the call {:call, mod, fun, args},
  # determine whether the result (coming from the actual system)
  # makes sense.
  def postcondition(_state, {_, _mod, :create, _args}, {:ok, _}) do
    true
  end

  def postcondition(_state, {_, _mod, :create_existing, _args}, {:error, _}) do
    true
  end

  # Assuming the postcondition for a call was true, update the model
  # accordingly for the test to proceed
  def next_state(
        state,
        _,
        {:call, _, :create, [attrs]}
      ) do
    Map.put(state, :existing, attrs)
  end

  def next_state(state, _res, {:call, _mod, _fun, _args}) do
    new_state = state
    new_state
  end
end
defmodule Academy.UserShim do
  def create(attrs) do
    Academy.User.create(attrs)
  end

  def create_existing(attrs) do
    Academy.User.create(attrs)
  end
end

First Post!

dimitarvp

dimitarvp

Nothing really wrong pokes me in the eye. Do you want to add to this code but are not able to? That second module is a bit strange though, what’s its purpose?

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