EssenceOfChaos
I’m having trouble implementing a general lobby channel in my Phoenix app. Overall, Phoenix makes soft real-time communication very simple. A brief reading off Channels provides all the info to get up and running. However, after reaching that point of joining the channel and broadcasting messages it leaves me with some unanswered questions.
Besides the endpoint, are essentially 3 files in play:
-
socket.js
-
player_socket.ex
-
lobby_channel.ex
I wanted to try the scaffolding so I used the generator mix phx.gen.channel Lobby. This seems to have left me with a “lobby:lobby” topic and subtopic. I tried implementing the presence module several times without any success. How do I implement the presence module so that I can show a list of “online users” and also have a username next to the chat message and the time the message was sent in a readable format, opposed to the Date.new() iso format that the guide provides.
I do have a “current_player” object stored in the session so it should be easy to figure this out but for some reason each time I take one step forward I wind up taking two steps back. I’ve reviewed the docs as well as several tutorials but I can’t figure out what I’m doing wrong.
The whole repo is here.
My player socket:
def connect(%{"token" => token}, socket) do
case Phoenix.Token.verify(socket, "player socket", token, max_age: @max_age) do
{:ok, player_id} ->
{:ok, assign(socket, :player, player_id)}
{:error, reason} ->
:error
end
end
Lobby Channel:
def join("lobby:lobby", _payload, socket) do
current_player = socket.assigns.current_player
players = ChannelMonitor.player_joined("lobby:lobby", current_player)["lobby:lobby"]
send self, {:after_join, players}
{:ok, socket}
end
My Socket.js (which is a mess of failed attempts)
/*jshint esversion: 6 */
// To use Phoenix channels, the first step is to import Socket
// and connect at the socket path in "lib/web/endpoint.ex":
import { Socket } from "phoenix";
var token = $('meta[name=channel_token]').attr('content');
var socket = new Socket('/socket', {params: {token: token}});
socket.connect();
var lobby = socket.channel('lobby:lobby');
lobby.on('lobby_update', function(response) {
console.log(JSON.stringify(response.players));
});
lobby.join().receive('ok', function() {
console.log('Connected to lobby!');
});
lobby.on('game_invite', function(response) {
console.log('You were invited to join a game by', response.username);
});
window.invitePlayer = function(username) {
lobby.push('game_invite', {username: username});
};
// format timestamp
let formatTimestamp = timestamp => {
let date = new Date(timestamp);
return date.toLocaleTimeString();
};
let channel = socket.channel("lobby:lobby", {});
let chatInput = document.querySelector("#chat-input");
let messagesContainer = document.querySelector("#messages");
// listen for "enter" key press
chatInput.addEventListener("keypress", event => {
if (event.keyCode === 13) {
channel.push("new_msg", { body: chatInput.value });
chatInput.value = "";
}
});
// listen for messages and append to the messagesContainer
channel.on("new_msg", payload => {
let messageItem = document.createElement("li");
messageItem.innerText = `[${Date()}] ${payload.body}`;
messagesContainer.appendChild(messageItem);
});
channel
.join()
.receive("ok", resp => {
console.log("Joined successfully", resp);
})
.receive("error", resp => {
console.log("Unable to join", resp);
});
export default socket;
// WORKING WITH PHOENIX PRESENCE MODULE //
// channel.on("presence_state", state => {
// presences = Presence.syncState(presences, state);
// renderOnlinePlayers(presences);
// });
//
// channel.on("presence_diff", diff => {
// presences = Presence.syncDiff(presences, diff);
// renderOnlinePlayers(presences);
// });
// WORKING WITH PHOENIX PRESENCE MODULE //
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axelson
@EssenceOfChaos have you tried using
Presence.track/3? The presence docs should be able to get you setup fine on the Elixir side: Phoenix.Presence — Phoenix v1.8.8EssenceOfChaos
@axelson thanks for the reply. I implement the Presence tracking in the lobby channel after joining
axelson
I’m glad that you got it to work!
EssenceOfChaos
@axelson I can get the chat to work, but once i implement Presence then I get the error “unable to connect to websocket”. I can’t get the Presence/Token modules to work, I’m not sure why. A call to
IO.inspect tokenshows that the token is" ".kokolegorille
Please show us how You implement Presence. My config is in the channel file, like this
UPDATE: Sorry, I just found the link to your repo, I will check…
kokolegorille
This reminds me this blogpost about poker with elixir.
In the socket You store player_id
but in the channel You load current_player
Probably You need something like this in the case statement of your player socket.
EssenceOfChaos
@kokolegorille I am still unable to connect.
this is my connect function but I can’t seem to connect to the websocket
EDIT: I’m using Token.verify “player auth” in the player_socket and then in the meta tag I am using
<%= tag :meta, name: "channel_token", content: Phoenix.Token.sign(@conn, "player auth", @current_player) %>kokolegorille
You should cleanup gofish/assets/js/app.js at master · EssenceOfChaos/gofish · GitHub
to
Because You declare your socket in socket.js
EssenceOfChaos
Yes, but I no longer import socket.js, I’m trying to get the presence module working but without the username coming from the params like in the example. I can’t seem to get presence AND token working together I keep trying different ways
kokolegorille
You will need to pass a token as requested in your player_socket