water
This code let’s me connect with a 2d camera.
I’m running Linux and I can read the messages from the TCP server on the camera.
But it never triggers :tcp_closed or :tcp_error which I’d expect to happen after unplugging the Ethernet cable (rj45).
When I do unplug the cable, the message stop coming in. After reconnecting the cable the messages come in again, without even mentioning the connection was temporarily severed.
defmodule TcpClient do
use GenServer
require Logger
@con_opts [:binary, active: true, packet: :raw, send_timeout: 10000]
@connect_timeout 2000
@retry_interval 1000
defmodule State do
defstruct host: "localhost",
port: 1234
end
def start_link(opts) do
GenServer.start_link(__MODULE__, opts)
end
def init(opts) do
state = opts_to_initial_state(opts)
send(self(), :connect)
{:ok, state}
end
def handle_info(:connect, state) do
Logger.info("Connecting to #{state.host}:#{state.port}")
case :gen_tcp.connect(state.host, state.port, @con_opts, @connect_timeout) do
{:ok, _socket} ->
Logger.info("Connected successfully to #{state.host}:#{state.port}")
{:noreply, state}
{:error, reason} ->
Logger.warning(
"Connection to #{state.host}:#{state.port} failed: #{inspect(reason)}. Will retry in #{@retry_interval}ms"
)
{:noreply, state, @retry_interval}
end
end
def handle_info(:timeout, state) do
send(self(), :connect)
{:noreply, state}
end
def handle_info({:tcp_closed, _socket}, state) do
Logger.info("Connection to #{state.host}:#{state.port} closed. Reconnecting...")
send(self(), :connect)
{:noreply, state}
end
def handle_info({:tcp_error, _socket, reason}, state) do
Logger.info("Connection to #{state.host}:#{state.port} error: #{inspect(reason)}")
send(self(), :connect)
{:noreply, state}
end
def handle_info({:tcp, _socket, data}, state) do
string =
Regex.scan(~r/star;(\S+);stop/, data <> data, capture: :all_but_first)
|> List.first()
|> List.first()
Logger.info("String: #{string}")
{:noreply, state}
end
defp opts_to_initial_state(opts) do
host = Keyword.get(opts, :host, "localhost") |> String.to_charlist()
port = Keyword.fetch!(opts, :port)
%State{host: host, port: port}
end
end
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lud
I believe this is inherent to how tcp works. Connections are not something physical nor permanent, its just an agreement to send and receive messages.
I guess if you want to detect unplugs you would have to send ping messages every N seconds to detect failure to send/receive.
al2o3cr
+1 @lud - the TCP connection only cares about if packets are moving through.
You’ll only get a
:tcp_closedwhen either end explicitly says “close this connection”.If the other end goes away without saying goodbye, you’ll get a
:tcp_errorwhen you try to send a packet (after waitingsend_timeout)krasenyp
To elaborate a little further - TCP is at the transport layer of the network stack, while disconnecting the cable is a physical layer concern. There are two levels between them - the data link layer and the network layer.
jhogberg
To elaborate even further, it’s mathematically impossible to detect this in the general case, you cannot design a protocol that will do it reliably. The closest you can get is to send ping messages as @lud suggested, which has its own issues but is good enough for most real-world uses.
https://en.wikipedia.org/wiki/Two_Generals’_Problem
water
Thanks for all feedback.
I tried a few thing and I think I found an approach, feedback appreciated.
It’s always
:okdef handle_info({:tcp, _socket, "0003L000000007\r\n0003?\r\n"}, state) doEven after unplugging, I only see successful sends.
Of course it’s not giving a response.
I thought this would trigger an error somewhere, but it doesn’t.
I guess I’ll keep a
state.counterand +1 after send, then -1 it after receive.Check if this counter is to big to trigger a
:detected_a_disconnect