Papey
This topic is about Day 20 of the Advent of Code 2020 .
Thanks to @egze, we have a private leaderboard:
https://adventofcode.com/2020/leaderboard/private/view/39276
The join code is:
39276-eeb74f9a
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Papey
Just the part 1 for now.
I did not reconstruct the map, just looked at corners. It’s ugly and verbose but it works.
Now on part 2, but I already find the sea monster, it’s my function that finds corners
https://github.com/papey/aoc/commit/28227b000a7dbe2ddfc122c6e36a6d9f7d3f4167
lud
I got is working this afternoon, and I’ve just cleaned the code a little bit.
Not very proud of this solution as it is messy and hard to read. But it completes in 15ms (not counting transforming the raw input into list of tiles (which are lists of lists of chars).
bjorng
I tried to leverage my corner-finding code from part 1 for part 2, but I didn’t make much progress. After sleeping on it I decided to start over with another approach for part 2. I spent most of the time getting the tile combining to work. After that, it was fairly easy to implement the search for the sea monster.
Here is my solution.
Last Post!
cblavier
Wow I finally cracked day 20, such a bummer
So many stupid mistakes (like searching for monsters for hours with rows in random y order …)
At least my code is performing well (about 100ms)
My code for Part1 and Part2