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How are components organized so that developers know the intent of each component and system?
(Yes I’m using @moduledoc)
For example, I...
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The LiveView in the tutorial runs a message loop every 50ms to load the player info and update the view to the current state. Has anyone...
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I find myself writing this code repeatedly. Is there a better way
if Status.exists?(entity) do
Status.update(entity, new_value)
...
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The ECSx docs on github say there is an Ecto persistence adapter for ECSx.
The ecsx_persistence_ecto docs say to add {:ecsx_persistence...
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Is there the concept of a safe read time for data consistency?
Suppose you’re careful to place the systems in order in manager.ex so tha...
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Hello, a question, participating in the ECSx (Ship) tutorial, but changing the dynamics of the game. How multiple consecutive commands of...
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I’m interested in a technical reason why a component in ECSx only allows for primitive values like float, atoms, etc and not something li...
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Had a great day or so coding against the EXSx framework - love the
Systems model to divide up the work. I’m having a bit of a moment wit...
New
I"m working on a Kanban simulator, and I’m having some problems getting started with testing. The error message I’m getting is
** (Argum...
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HOTTEST ECSx Questions/Help THIS Over 3 Years!
ECSx
Classification:
Entity Component System
Threads:
11
Posts:
69
"ECSx is a framework for using Entity Component System architecture to build real-time games and simulations."
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ECSx on GitHub
Stars: 265
Watchers: 10
Open Issues: 14
Last push: over 1 year ago
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