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ketupia
How are components organized so that developers know the intent of each component and system? (Yes I’m using @moduledoc) For example, I...
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ketupia
The LiveView in the tutorial runs a message loop every 50ms to load the player info and update the view to the current state. Has anyone...
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ketupia
I find myself writing this code repeatedly. Is there a better way if Status.exists?(entity) do Status.update(entity, new_value) ...
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ketupia
The ECSx docs on github say there is an Ecto persistence adapter for ECSx. The ecsx_persistence_ecto docs say to add {:ecsx_persistence...
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ketupia
Is there the concept of a safe read time for data consistency? Suppose you’re careful to place the systems in order in manager.ex so tha...
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miguel_o
Hello, a question, participating in the ECSx (Ship) tutorial, but changing the dynamics of the game. How multiple consecutive commands of...
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pjode
I’m interested in a technical reason why a component in ECSx only allows for primitive values like float, atoms, etc and not something li...
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hyperoceanic
Had a great day or so coding against the EXSx framework - love the Systems model to divide up the work. I’m having a bit of a moment wit...
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hyperoceanic
I"m working on a Kanban simulator, and I’m having some problems getting started with testing. The error message I’m getting is ** (Argum...
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ECSx

Classification: Entity Component System
Threads: 11
Posts: 69
Forum Tags: #ecsx

"ECSx is a framework for using Entity Component System architecture to build real-time games and simulations."

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ECSx on GitHub
Stars: 267 Watchers: 10 Open Issues: 14 Last push: over 1 year ago

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