johnmcguin
Context: I have a game that is client rendered via a live view with a custom hook. I am looking to persist a value to local storage so that the client side can re-hydrate its state on reconnect or refresh.
My live view gets set up via handle_params/3 and looks like
def handle_params(%{"id" => id, "name" => name}, _url, socket) do
case Games.get_active_room(id) do
nil ->
socket
|> put_flash(:error, "Game room #{id} not found")
|> push_navigate(to: "/")
|> then(fn socket -> {:noreply, socket} end)
%Room{} = room ->
Endpoint.subscribe(@current_game <> id)
Presence.track(self(), @current_game <> id, name, %{name: name})
Presence.track(self(), @all_players, "game_" <> id <> "_" <> name, %{name: name})
broadcast_readiness(@current_game <> id, game_ready?(id, room.num_players))
socket
|> push_event("set_game_id", %{id: nil})
|> assign(name: name)
|> assign(room_id: id)
|> assign(messages: %{})
|> assign(game_ready: false)
|> assign(winner: "")
|> assign_async(:answer, fn -> get_answer(id) end)
|> then(fn socket -> {:noreply, socket} end)
end
end
In the hook’s mounted callback, I have the following listener (which does not work):
this.handleEvent("set_game_id", function (game) {
console.log("set_game_id called");
console.log({ game });
});
However, after doing a little debugging, I realized that registering an event listener on the window does work:
window.addEventListener("phx:set_game_id", (e) => console.log(e));
Is there something I am missing with regards to getting this to work in the hook?
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johnmcguin
Thanks, I may try that just to learn. I ended up just changing the implementation to pass these as attributes on the element via assigns, which feels much simpler for the use case.
cmo
That sort of thing does work. I usually only push events in the connected mount/handle_params though. You could try
if connected?(socket), do: push_event(...)