AlecHsueh
I’m learning Elixir by myself for fun now. I have basic Python knowledge before. I think the best way to learn a new programming language is to do some real projects. I’m try to create a web based poker game. The basic unit of the game is the table. Different tables have different game rules. e.g. Texas Hold’em table, Omaha table. etc. But as a functional programming language, Elixir has no class no object no inheritance. My question is how to implement a structure that can associate with different game rules?
Trending in Questions
I’m working on a project that simulates the bumbl example in the programming phoenix book. It acts almost like an email client. We have a...
New
Hi everyone,
I am toying with the idea of building a “match maker” for giving personal help to people that wants to start coding.
I sta...
New
Hello,
I know there is an approach for handling lists that allows for optimized traversal, but I can’t recall the specific method (somet...
New
Documentation
While reading the Scoped Routes section, I noticed that the documentation currently refers to a problem without explainin...
New
So my question is quite simple and i have found no conclusive answer on forum, google or AI.
Should we use :erlang.float for Integer to ...
New
I recently noticed that Elixir’s Logger defaults its primary log level to :debug when no :logger, :level application configuration is pre...
New
I’m new to elixir and just tried to install the elixirLS extension for VScode(ium) and it is throwing some errors that I would like help ...
New
Other Trending Topics
Hey, I’m Jesse and I’m the main contributor behind Dexter, a full-featured, lightning-fast Elixir LSP optimized for large codebases. It s...
New
Hi there! We created Gust: A task orchestrator inspired by Airflow.
For those who have never heard about Aiflow, it’s a Python-based wor...
New
Hi everyone!
The first release candidate for the Expert language server project is now available!
We’ve published a press release detai...
New
Beam Bots (or just BB for short) is a framework for building fault-tolerant robotics applications in Elixir using familiar OTP patterns. ...
New
Xamal is a deployment tool for Elixir apps that deploys native releases to bare metal servers over SSH. It’s a port of GitHub - basecamp/...
New
With AI doing more of the implementation work, I’ve been wondering how much coding I should deliberately keep doing myself.
My main conc...
New
Categories:
Sub Categories:
Forums
Popular Tags
- #ecto
- #liveview
- #troubleshooting
- #learning-elixir
- #library
- #deployment
- #erlang
- #testing
- #genserver
- #mix
- #absinthe
- #remote-other
- #otp
- #plug
- #how-to-question
- #macros
- #postgres
- #elixirconf
- #channels
- #exunit
- #discussion
- #code-sync
- #podcasts
- #javascript
- #onsite
- #dialyzer
- #docker
- #authentication
- #umbrella
- #full-time-contract
- #podcasts-by-brainlid
- #ecto-query
- #elixirconf-us
- #ai
- #blog-post
- #elixir-ls
- #phoenix_html
- #iex
- #graphql
- #genstage
- #websockets
- #supervisor
- #advent-of-code
- #distillery
- #processes
- #api
- #forms
- #elixirconf-eu
- #metaprogramming
- #hex










Showing Posts 1 to 6- Show Best Posts
- Show All (oldest first)
- Show All (newest first)
kelvinst
Just use different modules for different games. Maybe also create a basic module with
@callbacks and use it as a@behaviouron the implementation modules, to define a common interface for them, and ensure they have the functions the base game module calls.younes-alouani
I think that you could dive straight into a project if Elixir was Object-Oriented (Python). The patterns used to design a game using functional programming are different. In my opinion start by studying the basics of Elixir (Syntax + Project organisation using Mix).
Reading this documentation will be a good starting point.
Good luck.
kokolegorille
If You like Poker with Elixir, there is an old post about it here https://tokafish.com/playing-poker-with-elixir-part-1/ You might need to adapt for newer version, but the post is nice.
Other games I often saw, Tic Tac Toe, Tetris…
I wrote a little game engine for go here elixir_go | Hex
For a more complete example, there is this video
Eiji
@AlecHsueh: I don’t exactly know about rules that you need to implement, but here is my idea:
Firstly declare your configuration with some raw data that you will process in game:
Secondly create a
GenServer-based module:Finally for each table you need to start a new server like:
and call your server public API like:
Note: You can also use DynamicSupervisor for your table server processes.
axelson
I would take care not to link the game implementation (e.g.
:card_played) to a GenServer. You can implement all of the logic with pure modules and functions.To Spawn, or not to Spawn? by Saša Jurić gives a good overview about when and how to reach for processes and even talks about an implementation of a card game to boot (Blackjack).
Eiji
This comment:
does not mean that you need to write login directly in this place.
I believe that this is easiest example for board games (as far as I remember table in each game have only one event like card played) at same time + time for players in their rounds to think about next move.