jam

jam

Curious to hear your thoughts on SpacetimeDB.

More talk about it here including references to Erlang and the actor model:

@garrison @jstimps since I feel like y’all are some of the resident DB experts here, would be particularly interested to hear what you think.

Showing Posts 1 to 5

jstimps

jstimps

I don’t know it well, but appears the value prop is more “we’ll replace your cloud hosting provider” rather than just being a database. As such, I wouldn’t expect BEAM projects to be in their audience.

That being said, Elixir would be a great choice to build a similar platform. :grin:

Strictly as a database, it’s a tough sell for me to be honest. There is no concurrency (in the transactional sense of the word) and migration support looks light.

linusdm

linusdm

The author of SpacetimeDB has been a guest on the Developer Voices podcast: https://www.youtube.com/watch?v=A9A8pptfz0Q

Edit: haha, didn’t see you already linked the youtube video, my bad :slight_smile: Can recommend though

thiagomajesk

thiagomajesk

I watched a talk about it when they first announced Bitcraft, and the very first thing I thought was: Is this built with Elixir/Erlang? It turns out it wasn’t, but the idea is still super cool.

I’ve played around with ECS a bit, and it’s super fun; it’s a shame we don’t use more outside of games. TBH, I had almost forgotten about it, but this video made me reconsider taking a stab at it in the future for some projects where I was planning to use Elixir (will help reduce the boilerplate and make it more AI-friendly - fewer moving pieces equals fewer problems).

hyperoceanic

hyperoceanic

There’s an ECS library for Elixir - GitHub - ecsx-framework/ECSx: An Entity-Component-System framework for Elixir · GitHub . I’m using it on a personal project.

thiagomajesk

thiagomajesk

I’m aware! I also built one myself: GitHub - thiagomajesk/genesis: An Entity Component System (ECS) library for Elixir focused on easy of use and ergonomics. · GitHub (it’s a different ECS pattern interpretation) - I was using it to build a game :smile:

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