AstonJ
Inspired by bulletz.io (built by @LukeWood) and the recent Phoenix Phrenzy winners! I thought it might be cool to see what other games are out there that were built using Elixir or Phoenix!
Do you know of any? Do have any favourites? ![]()
Trending in Discussions
As the title says, please share what you’ve been up to with Elixir. Whether that’s been learning it, looking into it, making stuff with i...
New
Hey there,
It’s been more than a year since we started using LiveView as our main UI library and building a whole library of UI componen...
New
I am happy to introduce the very α version of the new programming language compiled to BEAM.
Welcome Cure.
It has literally three kille...
New
Quite interesting article Google brought me. Didn’t find any mentions about it here.
What do you think in general? Would you use togethe...
New
Since we have deprecated our Erlang sections (as we have dedicated Erlang Forums now) let’s add this thread for those who’d like to post ...
New
:warning: Security advisory: Decimal DoS vulnerability
A vulnerability has been published for decimal where very large exponents can cau...
New
What IDE or editor are you using for Elixir development?
Personally, I use Zed, and I really like it, but sometimes I wish there were a ...
New
Other Trending Topics
Hi there! We created Gust: A task orchestrator inspired by Airflow.
For those who have never heard about Aiflow, it’s a Python-based wor...
New
Beam Bots (or just BB for short) is a framework for building fault-tolerant robotics applications in Elixir using familiar OTP patterns. ...
New
Xamal is a deployment tool for Elixir apps that deploys native releases to bare metal servers over SSH. It’s a port of GitHub - basecamp/...
New
Corex is an accessible, unstyled UI component library for Phoenix that integrates Zag.js state machines using Vanilla JavaScript and Live...
New
With AI doing more of the implementation work, I’ve been wondering how much coding I should deliberately keep doing myself.
My main conc...
New
Aludel - LLM Evaluation Workbench
Aludel is an embeddable Phoenix LiveView dashboard for evaluating and comparing LLM prompts across mult...
New
Categories:
Sub Categories:
Forums
Popular Tags
- #ecto
- #liveview
- #troubleshooting
- #learning-elixir
- #library
- #deployment
- #erlang
- #testing
- #genserver
- #mix
- #absinthe
- #remote-other
- #otp
- #plug
- #how-to-question
- #macros
- #postgres
- #elixirconf
- #channels
- #exunit
- #discussion
- #code-sync
- #podcasts
- #javascript
- #onsite
- #dialyzer
- #docker
- #authentication
- #umbrella
- #full-time-contract
- #podcasts-by-brainlid
- #ecto-query
- #elixirconf-us
- #ai
- #blog-post
- #elixir-ls
- #phoenix_html
- #iex
- #graphql
- #genstage
- #websockets
- #supervisor
- #advent-of-code
- #distillery
- #processes
- #api
- #forms
- #hex
- #security
- #metaprogramming










Showing Posts 1 to 10- Show Best Posts
- Show All (oldest first)
- Show All (newest first)
AstonJ
Who was playing Bulletz.io just now? That was FUN! Even if I couldn’t work out how to change direction of fire!!
(Edit: the mouse/trackpad seemed to do the trick
)
LukeWood
Thanks for the support
Bulletz is still in a relatively early stage and I’m definitely still shaping the experience up.
It’s been a huge journey making a game from scratch in elixir! Any feedback would be greatly appreciated!
I’ve thought of writing a full fledged framework specifically for web based games in elixir but have ultimately punted it off for the time being.
AstonJ
You should start a thread about it in our #your-libraries-projects:projects section (or just post info in here if you prefer)
How long did it take? What stack are you using? It’s really fun!
With regards to the game itself I’d love for it to be a little faster (maybe 2x the speed) and perhaps whenever you encounter some kind of event there is a flash message telling you what happened/what it means etc - though maybe on a ‘training’ level. It would also be cool to know when a human player is in the game (maybe force all humans to type their name in?) …don’t know why but it’s more fun killing real players

A framework for building web games in Elixir would be SO cool!!! Do it!

Rainer
Unfortunately for me bulletz is only showing “loading…”
I’d really like to try a combination of liveview and WebGL(threejs), if only I had time…
AstonJ
Try again it’s working here @Rainer
Cochonours
I had to allow firestore.googleapis.com XHR requests for the loading to pass. The game is sluggish most of the time on my computer / firefox..
AstonJ
My iPhone froze otherwise I could have got an even higher score
Great game @LukeWood!
LukeWood
I just used phoenix websockets for the frontend/backend communication and then the frontend is written in rxjs. If I could go back in time I think I’d do the same thing for the backend (it’s a Genserver per player, genserver per bullet, etc) but on the frontend I’d probably use the phaser game engine.
Good idea on indicating who is a player and who is a bit - I’ll open a bug for it!!!
LukeWood
Are firestore xhrs typically disabled in some setup I am not aware of?
And yeah it can get a bit clunky right now due to a lack of any webgl use- all raw JS.
LukeWood
Thanks Aston- saw your highscores that’s awesome.
I need to implement some error handling as I’ve noticed that there are occasional freezes.